Gnasher is terrible for people like me, who don’t aim down sights and rely on movement to get in supper close and one shot dudes.
Great Post great to hear a veterans perspective and totally agreed !! I mean we have a longer campaign, horde, escape, multiplayer, boot camp to teach new people how to play…which is great by the way. Map Editor in motion ala Halo Forge and we all know how many awesome maps came out of forge…we got a customs so legit by the way to just jump in some games with older maps Gears 4…which leads me to the same conclusion as you have WTF is everyone crying about??
■■■■■■ social media just allows all the little ■■■■■■■ to come out and cry not real gamers just straight ■■■■■■■. It’s truly disappointing how people are when developers put so much time into a game and accommodate all the whining…go play Nintendo or somethings but if you want to play a competitive cover based shooter clean the sand out your vaginas…
I noticed as I spawn in and start running, 8 times out of 10 an enemy is right behing me. Likes there’s no spawn protection at all.
I see what you are saying. I have clips were I hit full on shots. Stationary players hard aiming at a teammate and I come up behind. They take that full shot, take the next, and spin and kill me in 1. It may be hard to believe but it happens to all the people I play Gears with and that I know that play Gears. And it is random. A huge reason that people I have played Gears with since 1 just are not playing this one a lot.
I would say they do not eat the shot so much. The game literally will take a point blank shot and not count all or up to most of hit. Even with a full hit. And it will take misses to partial misses and give a full hit. Saw a couple videos directly demonstrating it. Hard to deny that when the evidence was right there.
Literally live clips were I have shot and then dove and went into cover. Player shot were I had been and kills me. The ■■■■ does not even line up. Never had THAT in Gears 4. In the same match I had a player slide to the other side of the column and pop a shot around it. I was fully behind it on the other side. And somehow, like magic, this player downs me. None of the shot could have killed me.
I am not complaining with this. But here is my opinion. Given I do have a background in coding and such stuff. But I think the problem started in Gears 4. From the beginning people would talk about that random damage, those shots that would visibly hit and not count, and much more like this. The problem lasted up until the last day before Gears 5 hit. Reason, hard coded in the game. What I mean is that it would take extensive reworking of the game to get it fixed. They either A) did not identify the problem at all or B) identified it too late for that much work to be worth it.
I side with A because surely they would have fixed it with 5 if they could. So what they did was add in things to try and cover it up. In Gears 4 I have tons of videos from friends I play with showing full on lancer hits that the other player would run through. And they get killed by a gnasher and the game would say 5 hit or some random junk for 55%. All while we would down from a quick 11 hits. Same in Gears 5 at times. Did it happen all the time in 4? No, and same with 5. This stuff sort of tries to cover that up. But things were made worse.
In the modes with no assist turned on I see it more and more easily. I have downed players almost instantly with the “OP” lancer. Only to have the next match take a more than a full mag. And we are talking showing hits, hits that show in the video, AND a teammate shooting them. No way the player should have been able to fully run away the way they did. The player ran in a straight line even.
Yeah, plenty have played since Gears 1 days. Gears 1 had that host advantage that some try and play down. I would rather have that compared to some of the issues I get here.
And let me say this. I love Gears as a franchise. I am glad for Game Pass Ultimate and that 3 years I got free. Free because my time with Live and Game Pass was through rewards and gifted time from MS. I just could not see myself buying this. I would have. The biggest redeeming thing right now is the campaign. I always love the campaigns in these.
Let the “whiners” voice their legitimate concerns. And hopefully this game gets made great.
Without aim assist the game is a lot better. I can agree that Execution without aim assist could be the best this game as been. They just need some more and better maps and they should fix and tweak a few things and it will be a pretty good place.
Don’t know about the best gears has ever been but this guy been playing gears since forever. I remember being a bum in gears 1 watching airophue destroying entire teams on ghost cam in execution. Dude knows how to play.
I also agree 9/10 if you go back and watch the clip I would slightly miss or I would hit my shot but get the other person 4pointed, which a 1 shot kill in gears should never be expected
You’re either full of it or you have selective memory, the backlash and hate was twice as strong towards four. I was in these forums frequently (until I got banned for calling out the removal of posts and butting heads with EVIL0NE over it) . I know full well how much flak it caught here. It was easily more severe.
I have noticed a few times where me and an opponent are at the same range, and their blind shot will do more damage than my perfect (i promise) landed pop shot. Other than that there’s definitely the least amount of BS moments in G5 than in other games. I will tell you tough aim assist is absolutely insane.
Opinion == Truth
I like the game, but my opinion isn’t the truth either.
LMAO you got hit with a wraparound shot man pretty easy to do. You obviously are not very well versed with the gnasher from how surprised you were about it.