Are we now also starting with the Digimon references?
And most people probably think the Torque Bow doesn’t get any bonuses for the Marksman or they assume the person using an explosives based class - if one is present - wants it… when shortly thereafter they’ll likely drop it for the Boomshot and GL anyway.
And why do you not only play Split when it isn’t a daily or weekly hive, but also with randoms? I would never go into that hive without at least one player I know.
Yeah, Marksman isn’t my top choice for playing this hive, but when I do play as him I typically won’t take T-bow if there’s a Tact, Gunner, or Demo who wants it instead. Maybe Marksman is better with it, but it’s not like I can use it and Embar at once. I figure we’re probably better off with me using Embar, while someone else who wants to use Torque focuses on Torque, rather than sitting there angry, possibly holding a grudge when things get more difficult later on. Plus, there’s a second torque in the saferoom which can be refilled provided there’s a Tactician. So it’s not like giving up that Torque means I’ll never see one again in the hive. Maybe a Tactician who wants to use torque is a better choice for it anyway. Yeah, I’d do more damage in the short-term, but in the long term he wins because he can refill it while I can’t. Personally, I favor the GL when I play Tactician, but I have seen some people play Tact who are really good with T-bow, so I wouldn’t want to take that away from them.
I take torque at the beginning because I kill most everything myself with randoms. They can just wait until the second act because they don’t really have to do anything in the first.
Marksmen is better with torque against more powerful enemies than any other character anyway. Pointless giving them the first torque in my opinion.
You’re missing out not using torque dude. Makes the hive 100x easier running it with Fahz.
Final section, camp the door with Fahz and pop DR1 heads off with it as they walk in. Easiest completion ever.