when i look at this game from a game design perspective rather than a realism perspective its easy to see the major problem. people blame it on barrel shooting over center screen shooting. what the problem really is, is bullet spread.
the shotgun bullet spawns out like a sniper bullet then spreads much bigger. that is big inconsistency. it means the shotgun is harder to aim at close range than it is further away. sometimes you blow people away and other times you completely miss by a millimetre and cause 0 damage.
obviously they tried to fix this with bullet magnetism but it still leads to the same inconsistant boring gameplay, you either completely one shot a guy or completely miss at close range. it is very one dimensional game play that leads to repetitive shotgun fights.
coalition, do yourself a favour, remove bullet magnetism on the shotgun and make the initial bullet spread bigger like gow1. barrel shooting or center screen shooting was never the main problem, it was just the inconsistency of the spread. forget about ultra realism and just make a fun consistent game.
lol. its like coalition hate blind fire. gears 1 had the best core gameplay, because it was about moving and shooting, not standing and hard aiming. the only weapon that has move and shoot is the blind fire gnasher and coalition are set on destroying gears identity to just be a generic shooter.
as for the bullet magnetism, its obvious bullet magnetism and close range weapons is a disaster waiting to happen.
the gib is stupid because the shotgun acts like a sniper so you will always gib them or miss them at close range., there is very little in between at close range. this is your gib issue
making the initial spread bigger and removing magnetism will make the gib more aceptable to more people. gears 5 has issues, i am pointing out simple solutions.
I didn’t realise that’s how different the spreads were as I don’t get as much free game time at the minute , that’s crazy…
I’m pretty sure the wrap shot thing is just server lag, but it’s stupid that the animation never finishes on either screen so if someone does it to you, you see their head pop out, then they’re running the other way with a shot coming out their ■■■■ and you’re dead .
A cover based shooter where cover isn’t safe… incredible how they’ve done that.
I do however understand that you can only play with what the game gives you, it’s there to be exploited and everyone can use it… does that make it right? No. Is it going to change? I doubt it. Will I and others still moan about it? Definitely.
I’m just trying to get back into gears after having played a ton of 1-3 on the 360 back in the day. The shotgun is an entirely different gun than what it used to be. I can’t make any flick shots, I can’t wall bounce and wall bounce cancel to a shotgun shot. I played the free for all shotguns game mode and it seemed like everyone including myself had a 1/1 k/d because it’s impossible to chain multiple kills together with the shotgun when it takes so much precision to even get a single kill. You basically have to run up behind the person and shoot them in their backs and if you miss then you both are dancing around trying to shoot each other until another person comes up and shoots you in the back.
it’s a piece of ■■■■ when pop shotting or hard aiming. How often do you hit half spread when aiming directly at someone? Sometimes it makes me feel like having magnetism ain’t that bad if the reticle and the spread is smaller. But I’m no developer It’s just something to throw out there and see if it makes sense
We should all be thankful that Gears doesn’t go for realism. I don’t know how many here have shot an actual shotgun, but those can be impossible at times. I once shot a 12 gauge that kicked so hard that the barrel slammed into my face.
To be frank, that’d be pretty funny in game…