The reality behind jingle juvies

I just used him in a Descent run. He was handy since he doesn’t need guns and the Tactician that was there did their job well. They ran a HB build.

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Emile’s ability is overall based on the ability of the player. Can be good, or straight garbage.

I found myself behind cover a lot since the stim they get isn’t enough to save you from most things.

My playstyle with him is get a kill, take cover and regen stim, repeat. It’s the way that works best and safest typically.

Ah, I miss Protector. Has a good ultimate and solid melee damage. Plays the Striker class better than the Striker as well.

I wish TC added 2/3 cards to each of these characters and reworked their passives, they have the potential to be really good, especially the Slugger. After they made them available to everyone I don’t see the reason why they shouldn’t.

I hope for Op6 something happens.

They won’t more than likely. If they haven’t been touched as of yet, they’re probably never going to be.

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Yeah, its blind hope but I can dream. It’s actually kinda fun to come up with card ideas for these classes.

99% sure it wont happen though. It just sucks because they have potential.

The classes definitely have potential. Especially Slugger.

A grenade plant card and frag bleed makes this class much more interesting, and much better at that.

I would like them to explore the stopping power effect more. We don’t have any other class that specializes in it. It could be an interesting playstyle if they make that her focal point.

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That would be an interesting angle as well.

If they even just made their shotgun stopping power card actually effective, that could make it a viable class on it’s own.

fornicator

:joy: