Striker can actually be fun. With a high level and a Breaker Mace, you can slaughter quite some enemies. I’d recommend trying it when a daily comes that promotes melee combat.
In general @topic:
While I didn’t plan on playing Jingle Juvies more than necessary to get the Marcus skin, the xp rates were just too tempting not to level some classes (specifically the Promotional ones). That has been really useful but unfortunately it has also been really useful to those who have not a clue how to play: it is becoming increasingly difficult to filter out the fools because it has become so easy to level. Like for example with yesterday’s Horde daily, Me and a mate had a lobby (Inconceivable, leaving the 1000% extra building costs mutator off) of what seemed to be decent people, with us being Robotic Expert and Jack. In game, it turned into an absolute disaster. We had an Anchor that didn’t use bleed out, an Infiltrator who didn’t use her Gnasher and a Tactician that didn’t use his Boomshot - and we find out that when he used it, he didn’t had bleed out nor did he made use of the Weapon Lockers I had build (this guy was actually level 18). Two of them never bothers to deposit energy and invested all of it into their perks. Normally I build bases defensively, not offensively with relying more on the effort of the team rather than placing sentries all over the place (I personally enjoy that more. It’s also more fun for the rest of the team because they can still get a lot of kills), but I felt forced to start building a bunch of them because too many enemies were getting through. We had waves where I nearly got all the kills, from just three MG Sentries. We got Bastions and were literally shouting through the mic “USE YOUR BOOMSHOT!!!”, but he thought it was more efficient to use his Hammerburst… Eventually I bought one to take the Bastions out by myself, because not just the Tactician but all of them were too incompetent to take out Bastions. We managed to last till wave 12 (Frenzy), where we failed because they were focusing on the wrong targets. Back in the lobby I kicked them all out and started fresh with a new team. Fortunately, these guys knew what they were doing, and we had a really smooth game.
I was never really a fan of asking minimal levels for classes, because it doesn’t always reflect the ability of how that person can play the game. A level 15 Jack might have lower levelled cards, but can still play as well as a level 20. But as of recently I now feel forced to request at least level 17 and thinking about upping it to 18 or even 19. I don’t like it, but I am starting to feel forced to do it in the hope of filtering out enough fools.