The reality behind jingle juvies

It is how I got my Striker to 20. Never have to play that class again now.

I’m intending to get all four of them done that way. I leveled them all to 15-16 earlier in Op 5 using Clock runs(iirc), so they wouldn’t be totally useless. Protector and Striker at 18, the other two at 16. Initially wasn’t sure how to go about the melee classes but they’re actually not completely worthless or much harder than necessary to work with on Jingle Juvies. Although I guess there is a point to be made that Protector somewhat works in Escape hives… I don’t really like taking it over a Blademaster there even when you don’t have to be in venom for bleed.

Yea new people can be frustrating in jingle juvies, but on the bright side, IT IS SO AWESOME TO HAVE THE GAME MORE POPULATED!

I truly mean that, there were points where you’d play the same set of people and now I’m seeing more variety.

Jingle juvies is an easy carry if you know how to set up in the stairway and have the juvies flood one entry. One sentry, one barrier and it’s easy afk xp
It’s great for leveling promos

Although, some people make it impossible

I’m not tough on new people because I get it, we all start somewhere…but if it’s a person being vocal acting like they know better than everyone, yet they’re complete trash…you better believe they get the full trash talk

So this is stuck to Icebound still?

Yes. And 99.99% of people are still stubborn to set up in the tower deathtrap to get splashed to death by Boomshots and Dropshots. The only time I played in the spawn so far is when I played Robotics Expert and pulled the fabricator there myself. At least on Inconceivable, other difficulties are more lenient with where people seem to go. It was also the most fun and possibly the most smooth of the matches I played on Incon Jingle Juvies.

Probably won’t even bother then especially since I don’t want to deal with the Snowball event.
Also I hate this map so much. I get that Icebound is the only winter themed map (odd considering how the whole game was centered on the winter aspects in the marketing, but I digress)

They should have rotations like they did for the classic horde event.

Most of my runs last year, the set up was usually at the torque bow’s spawn just inside the room.

The other players had the sense to leave the fabricator there. Had one run with a competent engineer, a Kait, and a JD while I was playing as Lahni. No issues with ammo with my maxed out pistol cards.

Granted it was beginner, so it was pretty much a gentle walk in the park, but I never understood the camping the tower “strategy” regardless. There’s no room pretty much and as you said explosives will take you out.

Whenever something big gets past the barriers at the center position, you can escape through the window onto the ice and you can spread out along each ‘lane’. Plus you can shoot the ice out to freeze anything coming up the steps. Sires were somewhat an issue but now that they can be chainsawed or charge, a team of shotgunners and melee can make quick victories on lower difficulty.

Being in those towers js like a crowd of people trying to rush into a store at the same time on Black Friday or Boxing Day.

Most of the time I sat near the windows with Talon, (saving claw for the bigger enemies. shotguns for Sires) while the others were watching the sides nearest the grenade spawns, the engineer set up two barriers, a decoy and a sentry facing out of the room towards the fab.

If randos always played like they did in that match Horde in general would be fun. Everyone knew what to do in 2 and 3. Now they just run around with a gnasher, get swarmed (no pun intended) on all sides and quit.

I had gone to the spawn because it was closest to the tap, more or less. What I did was basically to spread barriers out in all directions except backwards to where they were needed/most useful. It worked out very well, just had a few extra shock sentries to stun Juvies and other enemies with, and lockers, later on one level 4 decoy as well. Team setup was Veteran, Combat Medic, Marskman, Slugger and me as Robotics Expert. I’m relatively sure it was a lot more fun than the tower setup. Also seemed like a better spot for playing on Incon rather than

I’m almost finished with the promotionals, but good lord am I tired of playing the mode in the tower or the surrounding area by the buding where I often had to spread barrier fields to make it easier myself(which was easier doing the engineer roles). I would still have Jack and Combat Medic to level to 20 but am beyond done with Incon Jingle Juvies. At least it’s only one more run I have to do for it. If I play it again it’ll be on Beginner or Advanced where I can actually have more proper fun without having to have people drag fab to the tower every single time or quitting/complaining if you do anything other than hug the walls and get killed by explosives and let the Juvies from the bottom get close easily. It’s like they don’t understand having a barrier field with enemies stuck in it makes it easier and faster as well than waiting for them all to trickle into one small area… not to mention the Scions on wave 5/15 will also be getting stuck in those barriers and be easier to kill.

They really shouldn’t have tied Heroics to the the promo classes they’re so bad. I tried to level up Emile’s stuff and gave up. I don’t know why they weren’t given a full set of cards.

I normally play the events for the rewards so Beginner is my bread and butter in them like with Un-Classic Horde, but I’ll try to level some for the last couple days. I still haven’t played this year’s Gearsmas events but from all I’ve heard there’s many issues.

(I play on PC and have to run my internet on it through proxy settings. Xbox app plus Windows Store games/apps and the Store itself just refuse to connect with proxy. No, I normally don’t connect through one. I’m getting a new :house_with_garden: and we’re slowly preparing for a move. That plus the actual holidays themselves. )

The only real issues with Jingle Juvies are player related. When I tried to do the last Incon run I needed to finish Slugger, I ran into quitter nonsense where they left for no reason either as wave 1 started or before the fab was even moved at all. Which then lead to other players leaving, and me leaving after beating wave 5 with only one other player and the incompetent AI bots.

Then I went down to Advanced and low and behold, only one person left after completing wave 10, presumably because they only planned to stay until then, assuming no disconnect or server shenanigans happened, and it was enough to get the remaining CXP I needed to finish Slugger. What I first did was run the promos to 15/16 on Clock/Surge, then I used Protector a little bit in Escape if there was a CXP reward available for daily hives. Finished it with Jingle Juvies for the most part and also the other promo classes. Very glad I don’t have to put up with that any longer.

Still have Jack and Combat Medic to do but at least they’re not quite as awful… although the Medic definitely isn’t exactly the best of the best either.

The worst part about jingle juvies is that nobody ever wants to pick up the fornicator at the beginning but the second you don’t read someone’s mind and put it exactly where they were hoping they quit.

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They were made out of necessity at launch. Michael briefly mentioned them in one of the PvE-streams and he clearly didn’t like talking about them.

Btw Emile is the only half decent class if played with caution. If you didn’t like that class, don’t even bother with the other classes. They’re 10x worse.

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Main point is if there’s an engineer in the party then that person decides. If not, just do the standard pick up and drop to check tap location, then it’s usually no problem if you keep tap in mind when moving fab.

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It really depends on how the team plays. Putting the Fabricator correctly leaves just one path for the Swarm, so it’s easy to take them out. A competent team can really quickly take out the Scions, even when staying upstairs. Otherwise, you can filter it out by having some people move downstairs or hide a bit until the Scions gather downstairs, making it much easier to kill them.
But unfortunately, a lot of people have no clue how to deal with the Scions. The other day I trained Striker and was together with a Brawler on the passageway. At Wave 15 we realised too late it was a Scion wave, our stupid mistake. But when we returned some joker had intentionally placed the Weapon Locker in a position that blocked us from going back. We ended up dead and the last ones weren’t competent enough to deal with the Scions. I just hate people…

And yeah, placing the Fabricator that way is a lot duller, you could just fall asleep from playing a game like that. But that is Jingle Juvies, it really is boring and no fun at all. The only reason you play it is because of the ridiculous xp rates that helps you to level.

Striker can actually be fun. With a high level and a Breaker Mace, you can slaughter quite some enemies. I’d recommend trying it when a daily comes that promotes melee combat.

In general @topic:
While I didn’t plan on playing Jingle Juvies more than necessary to get the Marcus skin, the xp rates were just too tempting not to level some classes (specifically the Promotional ones). That has been really useful but unfortunately it has also been really useful to those who have not a clue how to play: it is becoming increasingly difficult to filter out the fools because it has become so easy to level. Like for example with yesterday’s Horde daily, Me and a mate had a lobby (Inconceivable, leaving the 1000% extra building costs mutator off) of what seemed to be decent people, with us being Robotic Expert and Jack. In game, it turned into an absolute disaster. We had an Anchor that didn’t use bleed out, an Infiltrator who didn’t use her Gnasher and a Tactician that didn’t use his Boomshot - and we find out that when he used it, he didn’t had bleed out nor did he made use of the Weapon Lockers I had build (this guy was actually level 18). Two of them never bothers to deposit energy and invested all of it into their perks. Normally I build bases defensively, not offensively with relying more on the effort of the team rather than placing sentries all over the place (I personally enjoy that more. It’s also more fun for the rest of the team because they can still get a lot of kills), but I felt forced to start building a bunch of them because too many enemies were getting through. We had waves where I nearly got all the kills, from just three MG Sentries. We got Bastions and were literally shouting through the mic “USE YOUR BOOMSHOT!!!”, but he thought it was more efficient to use his Hammerburst… Eventually I bought one to take the Bastions out by myself, because not just the Tactician but all of them were too incompetent to take out Bastions. We managed to last till wave 12 (Frenzy), where we failed because they were focusing on the wrong targets. Back in the lobby I kicked them all out and started fresh with a new team. Fortunately, these guys knew what they were doing, and we had a really smooth game.

I was never really a fan of asking minimal levels for classes, because it doesn’t always reflect the ability of how that person can play the game. A level 15 Jack might have lower levelled cards, but can still play as well as a level 20. But as of recently I now feel forced to request at least level 17 and thinking about upping it to 18 or even 19. I don’t like it, but I am starting to feel forced to do it in the hope of filtering out enough fools.

Look who’s finally warming up to a promo lol

Randoms still get yeeted out of the lobby the second they enter with him.

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Hahaha. I’m honored you’ve allowed me to play the class lol.

I would do the same honestly. Seems like they always try to play Emile in melee brawl of all things.

Instantly frozen.

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If you use him well, you won’t get frozen. But Brawler and Blademaster do his job better.

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Exactly. I don’t trust many people to play Emile with me.

I just used him in a Descent run. He was handy since he doesn’t need guns and the Tactician that was there did their job well. They ran a HB build.

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