Gears 5 has a fantastic campaign, but one of the worst Gears Multiplayer experiences to date. I would like to discuss changes that will better the Mp experience.
The game has evolved in many ways to cater for low skill play. Ironically the current gaming market values high skill players (see streamers) and many of the new mechanics and weapons do not allow for high tier playing.
This is what is wrong with Gears 5 and if it doesn’t change nobody will stay. The current meta is stale and is just not fun
- Decrease damage
- Decrease clip size
- Increase bloom or add a substantial recoil pattern
- Decrease damage at range
The death of great ghasher duels that occurred in 1/UE started with the changes they outlined prior. These included drastically noobyfying the mechanics of the shotgun.
- Reduce per pellet damage
- Decrease damage spread ( the noobifiying that was done in gears 4)
- Decrease damage at range drastically.
Duelling and Power weapons
The fun to be had with duelling and sparring in gears is also removed due to the other weapons having a much too high TTK. Everything needs to toned right down to allow for power weapons to have their place.
All rifles and Smg’s need to do far less damage. 5 players is a dysanics in smaller maps like these where there are often opportunities for 2-3 players to focus one individual, too often
Optional- Add a 4v4 mode. Many prefer the dynamic of 4v4.
REMOVE STOPPING POWER- an absolute must to enable high tier plays.
Giving the player freedom to actualise their skill
This is what it really comes down to. Letting players make great plays, overcome multiple opponents. All the things in this iteration of the multiplayer stop that greatness from occurring.
Why they have done this seems strange to me, the only motivation I’m willing to give credence to is money. Paradoxically casual players want to “git gud” these days and these mechanics are going to frustrate and put off new players on mass.
Motivate us to play TC…