Tried to play again last night and after 2 matches I’m gone again:
I literally cannot wall bounce anymore. I dont think I’ve forgotten how to play a game I’ve been playing for decades in 2 weeks. There are absurd delays on EVERTHING, it got to the point where my teammates where physically using their body’s to move me out if the way because my avatar simply could not MOVE fast enough. I hold LT and count to ■■■■■■■ two before the toon starts to move. Tried with kb/m (could do some crazy bounces, just dont like to play with it) and nope. Standing still, rolling or just flat out being sluggish af.
When the game does allow me to slide into cover, despite where my camera is pointing or what I’m intending to do, my avatar always ends up looking right. Want to try to slide into a left facing cover and back A ? Nope, you’re looking right now.
Corner play (when you manage to hit the corner because the game is hell bent on having you not do so) is extremely busted. The game clearly doesnt know what to do, you try to shoot or make a move and your toon gets stuck trying to decide what to do. You try to pop shot and the toon just sort of shoves the gnasher in the air, no ads, and eventually fires off in a random direction.
You LT aim and drag attempting to track opponent and nothing happens, then a second later it aims then turns.
I dont know if these are universal issues that effect everyone but I do know playing gears 4 on hotel wifi : things like this would NEVER happen yet playing on my DEDICATED fiber line at home was like playing on a very unstable connection.
Exactly how gears 5 feels, but now instead of being a sometimes thing as in 4, this ■■■■ is a constant now.
I’d love to hear from someone that DOESNT consistently have theses types of issues.
Please include: platform, isp. avg ping
Mine: PC ( running at 2k 120 fps), frontier communications 1 Gb line puts me squarely at 2 ping, 14 before the “processing time” ( horse manure) was removed.
Speaking of processing time, someone with a ping of 90 now has a ping of 30. That’s 60 ms different. My ping was 14 is now 2. That’s 12 ms difference.
Why wouldn’t server processing time be a constant? That should should be a universal constant for everyone. Either you didnt just “remove processing time” from ping or your code is janky af.