The Big Tuning Thread

Never thought I’d see the day where Livo makes a post that wasn’t trying to compete with War and Peace in terms of length.

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That’s why TC incorporated killcam. but even killcam shows people getting robbed.

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Just ignore people who don’t get it. They never will. This tuning is awesome for them.

But for those that loved it it’s a travesty.

People will force themselves to play & justify it to give them a reason to keep playing, even if they don’t want to admit it.

We all see through it, trust me… we all do… but what can be done if they’re forcing it on us.

Just like they’re forcing grid iron over priority modes like ranked…

I swear these wannabe pro players have UMG so why do they have to put their 2 cents in ranked modes & making TDM squads of 2? Are they that self entitled?.. that’s another conversation though…

Overall I’m deeply deeply disappointed in whomever decided to steer the ship in this direction…

But people will justify it to keep playing… it’s an addiction for some people to give in…

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This dude is a really good wall bouncer even with the update , but this is just a troll video of how the current tuning is… if you’re easily offended don’t watch…

I couldn’t stop laughing & actually tried it in a lobby myself the other day & lord behold a 5+ kill streak walking like a bot… Immediately left the lobby with how ridiculous the game play is…

If nothing is done of the tuning I’m going to create a stream & YouTube, which I’ve never done, labeled “Guilty Bot Walks to Masters”… to show the world & end this discussion of “superior” tuning …

Yes, I will endure this for the people & put myself in the hot seat …

Cant believe people defend this but hey game on…

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Seriously please do this.

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I’m waiting for the operation to end, but I’m seriously considering it if nothing changes…

Otherwise this will be a stain for all of gears history & this is how those who were in charged will be remembered…

“Unleashing of the Bots” :robot:

I will hate playing this tuning, but hey, what more proof would the community need if I pull it off.

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I’m not that big into pvp so this is the first time I even really tried, don’t like the tuning.
But I noticed even more the lag and the Gnasher randomness seems worse than before.
It’s really frustrating, didn’t bother me too much in Op 4.
That more noticeable with the new tuning or did something else change ?

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Not to mention I have to aim at thin air to hit more often than not.

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A lot has changed. It might be minor reductions of speeds. But I’m no YouTuber or sponsored by TC so I can state my opinion without regurgitation of some and interpret as a fan of the franchise.

Everything is much slower. 4v4 felt slower paced even with hyper bouncing & now it’s more relevant with this tuning. We can all see it & feel it.

There was always lag but no matter what tuning it’s these servers that are to blame. I’m unsure why they kept toying with the tuning for over a year, like that was the problem… any gears fan would’ve told TC straight up, these servers are to blame.

So we have not so great servers with this tuning, all be it you can still do everything but at a slower tempo, but the lag & delay is just more polished with this tuning because now you can feel it more than ever…

As a master of hyper bounce I just cannot look at this game the same… anyone whose dipped their toe in hyper bounce game play can’t see this game the same. I know many pros can’t speak up in fear of The higher ups of TC.

It’s a shame when your own content creators can’t come out & speak freely in fear of backlash. And those that do speak out do so positively because they know TC will rub them the right way. But that’s how it is… I’d think we all would want the best for the game but I could see the agenda since day one, from the story, in game politics, to narrative, & now to gameplay.

Back to the tuning, I can actually feel the delay because of all the nerfs & in game speed…

Avexys said he likes the slow speed because you “can’t get away from stuff you can do at high speed” but I beg to differ. I have never ever bot walked a kill death streak & even when I did that I could feel the delays.

Coming from a ranked warrior who has nothing to prove but the enjoyment of the game…

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Movement is great, shotgun is the worst state I’ve seen since GoW2 TU6. Amazing really.

Avexys hyper bounce though :heart_eyes:

Even Avexys voice compared to recent videos seems so depressed. I honestly feel bad that these top tier players had the speed removed from their game style. What a slap to all their training, time, & effort.

Some pro players even said it themselves, that they spent a lot of time learning the art of hyper bouncing just to be reduced to everyone else. Pretty sad. I’m sure whoever’s reading this can find them for yourself.

That’s why I’m even in question to who wanted or called for this update, after a year of established fast gameplay.

You See how much work it took to even learn hyper bounce…

People just don’t want to take the time to learn. It’s a shame. A game where the community gets pissed off because you actually spent time learning … I’ll never understand it

They’re too hung up on older gears mechanics, don’t want to evolve.

All that work to learn restricted because some people just don’t want to put in the work.

Well for those that complained instead of trying to learn & best your game, you got what you wanted.

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Hahahahahaha

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Also wanted to show this. It’s peak hour. This is right now.

Yes you might challenge the stats but it’s more of the trend I’m concerned with…

A good game doesn’t lose players.

Look at apex, halo, forza…

Often we forget Gears of War was the reason Xbox was even a contender to the PlayStation… that and Halo…

Gears wants to cater to I’m not sure who anymore…

Feels like they’re flexing just to flex on their own community, for who knows…

We are a divided community & this tuning divided us pretty bad… some pros are even divided on it…

Why divide an already small community…

Why drip feed us ranked modes & restrict mobility…

All this accomplished was a civil clash in Gears fandom…

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I think my problem here is that I’ve tried to be kind to you — and there’s really no reason for that nonsense. I already know how this post is going to end — it’s going to end by me pointing out that it’s just a difference of opinion with no right or wrong answer, and I’m going to point out that I stated that first, but forget that let’s waste 20 minutes on this reply.

No. Go back and read my first comment - “I guarantee players would find the One-Shot down more frustrating than 99%”.
I argued that you do not get a chance to fight back against a One-Shot down, while you are given a chance if it’s a 99%! Thereby meaning that the 99% is less frustrating - Please read properly!

By this logic it would be the least frustrating if we removed one shot chunks completely, and the game would become progressively less frustrating the further we lowered the chunk range. I get what you’re trying to say and I always have, but it’s so unimaginably, subhumanly, pathetically shortsighted that it hasn’t even warranted a response, and I’m still not giving it one.

Why is dying inherently frustrating by the way? Dying isn’t frustrating, not all the time at least. It’s incredibly frustrating in my clip because I did absolutely everything I needed to do to get the kill, but outside of that I probably died 20 times in that game, none of them particularly frustrating at all.

“oH bUT U DUN GET IT, U SEE IF ITS 99% THE FITE IZ STILL GOIN SO THEREBY LESS FRUSTZRTARING” I love that this is still your argument, but in a later message you basically conceded that you’re shifting the frustration, I don’t believe that’s true either but within the scope of your argument, you’ve ruined yourself. According to you, it’s more frustrating to have one shot downs instead of 99s — however in another post you’re switching the frustration from one player to another.

I have to ask a question — and this isn’t to you because I don’t trust you enough to answer it, but generally speaking, what is more frustrating on average? Getting 99% in 1 and dying, or just dying outright before you get your shot off? I’d be willing to bet most people don’t really mind dying outright generally, however feel cheated by 99% in 1. This is a matter of opinion, and I encourage anyone reading to voice their opinion. What’s more annoying 99% in 1, or dying in one shot before you can shoot? Keep in mind, there’s no right or wrong answer.

It is fact. It’s not an opinion. You are given no chance to fight back if you get hit by a One-Shot down. So on the receiving end you have literally zero chance of reacting to it, compared to a 99%. Therefore, forms my opinion, that the One-Shot down is more frustrating and less fair than a 99%! - Please get it right.

The dearth of critical thinking boggles my mind.

Sarcasm or not, you were wrong

At least the explains why you didn’t understand my sarcasm — you don’t understand how sarcasm works. Brilliant.

" a Chunk = Instant death and a 99% = a Oneshot down, so they’re the same because can’t be fought back against". - While this throw away statement is technically true,

The fact that you think this is a throwaway line is hilarious because this is the only, the one, the single, relevant thing I state. I don’t need to type anything other than this, I’m wasting everyone’s time by typing more than that.

They are different due to the very reason they occur, distance.

Yeah — I want a longer kill distance, duh.

Oh boy. Calling me a moron lol. Okay.

That’s the kindest possible thing I could ever say about you.

I’m arguing the facts. - The One-Shot down mechanic is less fair than the current 99% mechanic, which can be objectively concluded, when comparing the outcomes each provide.

There’s no way lol. Objective fairness does not exist within the scope of the one shot kill distance in gears of war, whether its 2 meters, 4, 10. The opportunity to fight back doesn’t make it inherently more fair — unbelievable that I have to point this out.

From your own words the inconsistencies have been there for every single game, whether a One-Shot down was implemented or not.

I’m sure you realize this so I’m not going to point it out — but from my own words, the most inconsistent aspect of the game is the one-shot kill distance, and I believe the removal of the oneshot down contributes to this becoming more inconsistent. I could beat you over the head with this for 5 paragraphs but I’m sure someone who consistently asks me to reread their post would be incapable of making this colossal of a mistake.

So by your very own logic a One-Shot down would not change those inconsistences.

Wrong.

I start the argument with this:

Why do I think one-shot downs would be an improvement? Gow4/5 are completely based on chunks, fighting in chunk range is the most inconsistent aspect of GoW and has been for 13 years.

and conclude with this:

If there were a small one-shot down buffer zone, it would likely reduce the occurrence of these scenarios because while you still won’t get the chunk, you’ll at least down the person. As evidence, we can look to Gow1, 2 & 3.

If we’re going to argue, simple formatting shouldn’t be what stirs the pot more.

Secondly if you offer your opinion, you’d better have some logical reasoning behind it and preferably facts, especially if it’s a controversial topic like the One-Shot down. Otherwise you could make any claim you liked and declare it truth because it’s “your opinion” - The sky is blue and pigs don’t fly, so deal with it.

Hilarious because you just invent facts out of nothing, but as I showed above I provided some logical reasoning behind it, it isn’t my fault if you couldn’t understand it.

But you did list several reasons for those inconsistencies, ranging from servers to input delays, which is where the true issue lies. So why are you advocating for the re-implementation of a mechanic that will not fix the inconsistencies

This is something I can actually respond to properly — because those things are never being fixed, like, ever. Gow is a less consistent game now than it was in 2008, or 2011. The servers aren’t getting better, the hardware you’re playing on isn’t getting better — I play on a Series X on 120fps with a 24inch 1 ms monitor that’s as good as it’s going to get for a console player, and again as you can see in the clip, it still happens. I used to play on 4g LTE with 70ish ping, recently upgraded to 50/10 internet and now I get 25-30 ping, 0 packet loss, worse than the average person BUT far better than the average player I’m in lobbies with. It can’t get much better for me, yet these clips still happen, and a lot of people have worse setups than mine.

People have been complaining about the netcode at least since 2009 when I first discovered the epic forums, people have complained about the tick rate on the servers for as long as they’ve had servers, it was one of the first things I ever saw on the epic forums in gow3 when dedicated servers came in. These problems aren’t going away — not for GoW at least, higher population massive games like CoD or Fortnite may get higher tick rate servers, but we’re not.

Another way of solving this problem is to increase the two shot down range of the shotgun to get players further apart from one another — anything revolving around being frame perfect should be discouraged, or the margins for error should be lengthened.

So why are you advocating for the re-implementation of a mechanic that will not fix the inconsistencies, as you yourself admitted were there in the previous games?

Just to re-point this out, my argument is that the three games I mentioned were more consistent. I’m sure you get it at this point.

Not forgetting the very reason the One-Shot down was removed was because it was so widely hated by the majority of the player base due to the frustrations it created!

Majority of players also hate 83 in 1, 99 in 1 etc. In order for the point you’re making to hit, you’d need some way of figuring out what people hate more, and I don’t see how that’s possible.

And you called me the moron with a poor argument? lol.

Should have called you worse.

We all know what it’s like getting a 99%. But I’m guessing you can’t remember what it’s like getting hit by a One-Shot down.

It’s literally the same as being chunked — you die. Well to be completely fair if you’re in a teamfight you might not die, you still have a chance of being revived.

It is definitely far more annoying, to the majority of the player base,

I love that this is what passes for “facts” in your mind. Just wild opinions pulled from nowhere which cannot possibly be proven or disproven. What great facts.

and you won’t have a chance to react.

You don’t have a chance to react to an insta-chunk either lmao. We can do this forever, you’ll never get it.

So while your logic is correct that it would reduce the occurrences of ‘not’ receiving a kill, due to the very omission of the 99% mechanic. It would just be replaced with being down and killed by one shot from even further away. Therefore, just swapping one frustration for a worse one and it doesn’t do a thing to solve the inconsistencies.

Oh look you found your old argument — so it doesn’t increase frustrations, it switches them lmao. Great. I’ve already responded to that.

Do you what would hypothetically be the most consistent? If you hit someone anywhere on the body with 1 pellet from any distance and they died immediately.

If you find chunks so annoying (I assume so from your previous comments about it) just have a little think about how annoying it would be getting “killed” from even further outside the gib range, with your suggested implementation.

I only find chunks annoying because the game is built around them — chunks are actually good when they’re balanced properly around a shotgun with good range, Gow1, 2, 3, J, UE, 4core etc.

Okay. By your logic the current system of getting a 99% is therefore fair, so why would you want to change it? - and I quote “it’s literally the truth”

Yeah actually it is fair — I’m not arguing whats fair because it’s all fair. Something can be annoying, inconsistent, poorly designed, awful and boring and still be perfectly fair. I love that you think this is a “gotcha” and it’s whole point about your concept of “fairness” being absurd. Fighting back is fair, not fighting back is fair the game doesn’t get any more of less fair as long as all players are playing the same game.

As I said above, you must not remember what it’s like getting hit by one shot from miles away and going down - Did you even play the previous Gears games or were you even involved with the forum at those times?

Normally I’d flex at this point but I’m just going to say: “yes.” The rest of what you say in this text block isn’t response worthy because I’ve addressed it, my 20 minutes is getting close.

An increased gib range is terrible for gameplay in general though.

Oh look, it’s your opinion — or as you refer to them “facts.”

It impacts on the usefulness of alternative weapons. For instance, if you can out dps a Lancer at mid-range with the Gnasher, which was the case in Gears 4 and is currently the case in Gears 5, then it is flawed.

What is your definition of “mid range” — I’m really looking forward to hearing your very factual and not at all opinion on what “mid range” is.

The game plays best when each weapon has their own unique niche within the game and supports a ‘time to use mentality’,

Gow3 is also my favorite game, good to see you agree.

For example, a big gib range increases the ‘time to kill’, but decreases the skill level and restricts movement and playstyles,

It literally doesn’t increase time-to-kill lmao. I know the point you’re making but you can’t compare the shotgun gib range to an actual TTK gun, the comparison doesn’t work. The TTK is the same regardless as long as there is a gib range, a bigger gib range just makes it easier/more consistent. Again, hypothetically the most consistent game is you shoot them once anywhere on the body from any distance and they die immediately — I’m starting from that outrageous hypothetical and working backwards.

You do realize that Gow4 comp and Gow5 are the two gow games with the least variation in playstyles, and the lowest skill gap, right? This is a thread about the tuning right, I don’t know if you like it or hate it — but either way even you have to be able to see that most of what everyone was doing before was bouncing crazily around the map, and most of what people are doing now is walking into each other — we have an entire thread of people complaining about one of these happening now, and the other not being possible anymore. These two games have no variation in playstyles whatsoever.

The very fact of reducing or increasing the Gnasher’s gib range, creates alternate “fight back” ability, which can then be compared to one another to determine the best one e.g a shorter gib range allows more “fight back” ability, as the player has more time and can move in and out of the gib range easier due to the characters distance and speed of movement, while with a longer gib range it is the reverse.

There’s no such thing as a “best one” — although one could argue that due to the massive downturn in popularity and playerbase of the series in Gow4 and 5, whichever ones they’ve selected have been the ‘wrong ones.’ This comes down to what your goal is, and what you want out of the game. I want the most consistent game possible, some people don’t want that, they want the chunk range reduced from what it is today — there’s no objective good or bad, and there’s certainly nothing unfair about any of it. This is literally how I knew the post would end 20 minutes ago when I started replying.

Edit: To expand on the consistency point I’m saying that an LT/Popshot fight from 8-14 meters is always more consistent than a chunk-range fight, so ideally anything you can do to get people out of chunk range is good and that building a game around being frame perfect is bad, and that if you’re going to build the game around being frame perfect there should be more leniency in that than we currently have, oneshot downs are one way, but there are others. Again, this is because I want the most consistent gow possible.

We can both agree that the root cause is to do with lag, delays, net code, servers, frame buffers etc.

True — I just don’t think anything will ever be done about them because it’s been 10 years and nothing has been done yet. If a miracle happened and gow was the biggest game in the world then maybe, but otherwise I have no hope. I’d rather polish the turd than try to perform alchemy to turn it into gold.

I swear these wannabe pro players have UMG so why do they have to put their 2 cents in ranked modes & making TDM squads of 2? Are they that self entitled?.. that’s another conversation though…

You’re only talking to me here, so let’s have this conversation.

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I’m talking about the ones in TC’s ear.

I don’t think you actually wanted the removal of guardian, escalation, execution & squads of 2 in tdm.

What I meant, was I’m not sure why UMG players are quoted to wanting these changes to ranked modes when they play at higher levels in UMG.

It’s like a ranked warrior in a social lobby.

That’s what some of TC wants us to believe & have said in streams.

I’m pretty sure you’re in the same boat as us casual/ranked players, If im being honest.

I’m not understanding a lot of what TC has been telling us.

I’ve even heard pro players saying they don’t prefer this tuning, that’s up for debate I suppose even though the average ranked junkie has departed from 5 , not all but some that would’ve never departed have it be because of the division…

But I’m not convinced a UMG player would even care about ranked modes, as we’ve been told…

I can’t see how a UMG or pro player caring about the ranked community given UMG has its own set of rules & regulations…

As far as tuning is concerned why not just make this available in custom for the UMG/Pro’s since they want this… maybe escalation permanently with this tuning & give the ranked junkie , in core modes, the hyper bounce…

The ranked community can have theirs & competitive community can have theirs as well…

I’ve always supported anything gears even UMG & esports but lately it’s just tuff…

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The only thing in that list I wanted was the squads of 2 in tdm — although I would’ve taken squads of 2 in any gamemode you’d have given me. Esc today is basically like Gow4 esc, and Gow4 ranked esc was the best ranked experience I’ve ever had in GoW.

What I meant, was I’m not sure why UMG players are quoted to wanting these changes to ranked modes when they play at higher levels in UMG.

You gotta play something lol.

I’m pretty sure you’re in the same boat as us casual/ranked players, I’m im being honest.

I am — I hate UMG and Elo8s is boring.

I’ve even heard pro players saying they don’t prefer this tuning,

I haven’t heard anyone say this, I’ve only heard the opposite but I bet that’s true. I go back and forth on whether or not I think the game is more boring.

But I’m not convinced a UMG player would even care about ranked modes, as we’ve been told…

What’s funny is that actually you’re going to get the umg mode in ranked I’m fairly sure of that. I play it quite a bit, and I can tell you it’s just because every umg player plays ranked — you’ve played against loads of them and didn’t know it I’m sure.

If you or anyone else is unfamiliar with the ‘UMG Mode’ as I refer to it, it’s hilariously stupid — it doesn’t even sound real when I think of it.

UMG mode is: King of the Hill, 2 rounds, first to 210 score, Shotgun, Pistol, Smoke only, no power weapons and it’s only on three maps; Asylum, District and Training Grounds.

As I’m sure you can imagine, it’s very boring playing the same three maps with the same two guns over and over again. I just post exe on umg and wait 20 minutes for it to be accepted at this point, I refuse to entertain that trash mode any longer.

Edit: Oh yeah they had two tunings in the past and didn’t like it. I wouldn’t mind two tunings as long as one of them was in ranked, that was part of why Gow4 esc was so much fun. It was the only ranked playlist I could play, so I had to play it and so did everyone else like me, so there was a situation where you’d always play against people you knew.

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I can respect that…

I just hope something is done to please everyone so we can all go back to having a good time & not be at each other throats for no reason…

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Alright, not gonna quit over it, not mainly pvp anyways. Tried a few hours now.
But this ranked setting now is tremendously unfun and I tended to enjoy FFA.but nope not even that.
This now feels like the random garbage people have been complaining about in Op 4. Ironic lol

Please don’t even think about getting this close to pve.

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See what I’m saying.

Already 4v4 was slow.

& this streamer who holds tournaments, very popular player, one of the deadliest hyper bouncers already ragging on the new tuning.

This was 2 months ago…

@ 7:20 “I’m only gold because this was my first match of the season, wait probably not, my first match i raged quit because they ‘accidentally’ put the new tuning in ranked? This stuffs live already? I’m done with this game” ~ Really

1 month ago

@2:35 “I definitely feel like there’s somethings they can change with this beta tuning. It makes this game feel clunky & slow and you don’t want that” ~ Avexys

Also a popular well known figure in the gears community, with some of the craziest game plays out there.

2 months ago

@3:30 “this movement is ugly, I’m not going to lie, the movements slower” ~ Limitless

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