The Big Tuning Thread

Okay, but again… This is what I have also said.

The point was that type of thinking.

Which is fine. I can work with tweaks.
Rifles need a buff back. Running needs to go back to 500
Snub should be weaker than the lancer unless from like 5 feet.
Boom shot is worthless period.

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I do like the feel on bouncing from wall to wall. It does feel more fluid to me.

I’m not sure my tweaks line up of his tweaks though. Which is fine.

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Sorry, but I wholeheartedly disagree.

It’s been quite a few years since the ‘oneshot down’ but I guarantee it would frustrate people far more than getting a 97%-99%. The oneshot down offered no opportunity to fight back, at least with getting a 99% your opponent still has the chance to miss.

What would ensure players are less frustrated by getting 99% is to provide gib range indicators on the Gnasher’s reticle and hitmaker pellets e.g:

Yellow - indicates damage was dealt, but was outside the gib range.
Red - indicates damage dealt within the gib range.

TC spoke about implementing something similar last year. But so far nothing has come of it as far as I am aware.

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The oneshot down offered no opportunity to fight back,

I don’t think you realize how ridiculous this point you’re trying to make is, it’s okay if you don’t like the one shot down, but this reasoning is so incredibly ridiculous that it deserves to be pointed out.

Headshots with the sniper offers no opportunity to fight back.
Getting boomshotted offers no opportunity to fight back.
Getting dropshotted offers no opportunity to fight back.
Being stuck with torque bow offers no opportunity to fight back.
Being chunked with the gnasher offers no opportunity to fight back.

Are you beginning to understand why it’s ridiculous?

Fundamentally, in a 1v1 which is always the situation people think of with this type of thing, there’s no difference between a one shot down and a gib, you have the same opportunity to “fight back” or the same lack of opportunity to fight back.

What would ensure players are less frustrated by getting 99% is to provide gib range indicators on the Gnasher’s reticle and hitmaker pellets e.g:

Yellow - indicates damage was dealt, but was outside the gib range.
Red - indicates damage dealt within the gib range.

That’s not a solution to the problem, it’s just showing you why/how you were cheated by being 1-2 frames too late which is often times not even your fault.

They should just reduce the pellets required for a chunk, if I’m point blank with someone and I hit them with 30% of my shot they should die.

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"What would ensure players are less frustrated by getting 99% is to provide gib range indicators on the Gnasher’s reticle and hitmaker pellets e.g:

Yellow - indicates damage was dealt, but was outside the gib range.
Red - indicates damage dealt within the gib range."

this would be awesome @zimaknights even if it would take some of the “mastering” away.

however, i do agree with @SnubbS that the one shot down would help solve some other issues.

personally, i take pride (not really) in knowing the chunk range but i would be okay with the color idea or the one shot down returning.

i must add that the chunk vs no chunk would then turn into one shot down vs not one shot down

“how didnt i down him in one shot” would be like “how didnt i chunk him” is right now.

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You’ve completely jumped the gun and moved beyond the scope of the argument.

But since you decided to…

Those are power weapons you are referencing. But yes, they DO offer an opportunity to ‘fight back’. All of those weapons provide some indication or warning to the player. You can hear and see all of those weapons in one way or another e.g The Longshot has a lens flare, warning you to take evasive action. You can hear the Embar and Tbows wind up from almost anywhere on most maps, you can see and hear the dropshot and boomshot, which often provides enough time to roll out the way. The same goes for Fray Grenades - need I go on? Not forgetting character dialogue actually calls out certain weapons.

Now with Loadout weapons, only the Gnasher and Lancer’s Chainsaw have instant kill ability - while the chainsaw actually makes a distinctive noise the Gnasher provides no such warnings.

So yes, you do owe me an apology for your rhetoric.

Now back within the scope of the argument at hand.

Yes, I would argue the One-Shot down would frustrate players far more, as you would not have any chance to fight back while on the receiving end of a 99%. You are literally flipping the frustrations.

So while it is frustrating not to be rewarded a kill when you do get a 99%, you do have a slim opportunity to still get that kill in some of those situations. It is the fairest mechanic.

No, it’s not a solution. But it would help players with their frustrations. Knowing that your shot was outside of gib range, gives you better understanding of that outcome immediately, rather than on a death screen. It would also over time develop player’s judging of the gib distance, so you would automatically become accustomed and less frustrated overall as your understanding is increased.

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I understand.

You are right, it would take an aspect of learning certain game knowledge out of the players hands.

But at this point after 9 different tunings, only those that read the forums/news updates would know what’s actually going on. There’s bound to be players who are confused - I’m surprised im not more confused lol. So providing a reference point could help, even if it was only implemented into Quickplay and other modes, or if the indicator was only active for Ranks lower than Diamond.

Personally though, I don’t think it would affect the game in a negative way that I can think of.

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You’ve completely jumped the gun and moved beyond the scope of the argument.

Your argument wasn’t very good — I’m fine with people not liking the oneshot down, but at least articulate it with an actual reason.

But yes, they DO offer an opportunity to ‘fight back’.

Obviously, that’s my point.

Now with Loadout weapons, only the Gnasher and Lancer’s Chainsaw have instant kill ability - while the chainsaw actually makes a distinctive noise the Gnasher provides no such warnings.

Unless you’re advocating for the removal of Gnasher chunks…

So yes, you do owe me an apology for your rhetoric.

You owe everyone else who opposes one shot downs an apology for making the anti-one shot down argument look this pathetic.

Yes, I would argue the One-Shot down would frustrate players far more, as you would not have any chance to fight back while on the receiving end of a 99%. You are literally flipping the frustrations.

It’s impressive to me that you still don’t get it. You also can’t fight back against a gnasher chunk, are you advocating the removal of gnasher chunks?

So while it is frustrating not to be rewarded a kill when you do get a 99%, you do have a slim opportunity to still get that kill in some of those situations. It is the fairest mechanic.

Again, this is absurd — I refuse to believe you even believe this. I don’t care if the one shot down distance is 400 meters and the chunk is 200 meters, or conversely if the chunk is 0.1 meter and there are no one shot downs, the game is the same amount of ‘fair’ — there is no ‘The fairer mechanic’ and your insinuation that there’s an objectively fair mechanic is hilarious.

Edit: I feel like you’re just trying to say “I think the game is better this way” and/or “I like the game more this way” and you’re trying tack on other things to show or argue that you’re objectively correct when such a thing is impossible.

I can argue all I want for whatever I want, as can anyone and everyone else in this massive thread of people arguing about tuning, but there is no objectively correct answer.

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It’s like they could put it in the beta and see how people react and then put it in anyways

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lmao

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Just need to get good

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The coalition the destroyer of muscle memory.

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If they really want to keep this bs… Slow tuning maybe we have to demand some more changes ,that we can get more that “OLD” Gears feelings back :wink:

  • Darker all , this is not Gears of light :grinning:

-Smoke frag need stun effect back, it has been there for beginning . :wink:

-get rid of flashbang , Marcus never would Carry ■■■■ Like that. :stuck_out_tongue_closed_eyes:

-Ink frags back

-all colourful skins have to go , this is war not some circus.

-all “time traveller” skins and characters have to go , becouse they are different timeline and not part
Gears of war.

-we need More old maps , example : Jacinto + bullet marsh would be nice.

-we need mortar & Hammer of Dawn back , and maybe digger it was fun gun .

This is just couple things , but these are simple and we really expect that they are on next update . :joy:

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Are you serious? If you are, then you are laughable at this point. - My argument was that if you implemented the One-Shot down, it would be far more frustrating than getting a 99% on a player and being killed.

What was your argument?

Lol. That was clearly not your point. You repeatedly said “Getting killed by [X weapon] offers no opportunity to fight back”. I showed that they all have indications and warnings to the player, allowing them time to react, which is what being on the receiving end of a 99% Gnasher shot provides right now - this would not be the case with your suggested implementation…

That would be a completely different argument. The scope of this argument that you seem to purposely refrain from, is the situation of getting a 99% hit on someone and switching it for a One-Shot down. You have provided no argument to support your desire for this, other than it would be your personal preference. But it is not a solution, you are only advocating for the switching of frustrations. - Therefore, a pointless and worse off implementation in my opinion.

Again, this is outside the scope of the argument. We are talking about a very specific situation. So it appears you are the one not getting it.

It’s not absurd just because you disagree - so far you have done so without expressing why.

I am comparing the frustrations within this specific situation.

You are simply stating that because everyone will have the same opportunity it therefore = fair, which is a statement that can be made for any argument and provides zero critical thinking or analysis to provide a justification.

Wrong, as I have expressed multiple times I am comparing a very specific situation. But yes it is of my opinion the game is better off without the frustrations the One-Shot down brought. But don’t for one second assume you can’t look at it objectively and determine the best outcome.

Situation 1, 99% remains the same:
You get a 99% on your opponent and the opponent will then have the chance to kill you or not. If they miss you get the chance to easily finish them off.

Situation 2, implement One-Shot down:
You are on the receiving end of a 99%, you instantly get downed, there is no opportunity to fight back. So while your opponent is not frustrated because they got a down instead of a 99%. The roles have just been reversed, but in the reversed situation there is no opportunity to survive.

Therefore, unless you can retort my argument that a One-Shot down does infact provide an opportunity to fight back, or that the majority of players would find it less frustrating. You must therefore conclude that the current situation of getting a 99% instead of a One-Shot down is the fairer mechanic.

Edit - I believe we are both logical enough to know that we can only assume which mechanic the majority of players would find less frustrating and therefore cannot accurately determine this point. Therefore, the crux of this argument lies around “fairness” or providing alternative solutions, such as the gib range indications, with the aim of improving player’s understanding and therefore reduce frustration.

Furthermore, what frustrations occur when players start getting for instance a 95% instead of a One-Shot down? Re-implementing the One-Shot down would only serve to exacerbate the issues within this situation.

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I’m not going to hate on Nodezero but this game has only gotten better since his departure. Jonathan Taylor is doing an amazing job. Anyone saying he should be fired ain’t a true gears fan.

ain’t a true gears fan

This meme never gets old

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Just a waiting game now, they said there will be some tweaks, I do hope they consider more, I don’t expect a total revert but I expect more changes to come even from those made this tuning. Wouldn’t mind as much if it was smoother and bit faster without some delays and such.

If tuning comes through…

I would love to see darker maps, gore, and characters, go closer to that grit and harsh look of war. They’ve delivered on this more recently.

I missed the smoke grenade with stun at first but going back to 4 I think it was a good move in my opinion I prefer the separation but ig what you mean, see Marcus with frags anyways…

Would be nice mix to see ink nades back but ide be okay if they weren’t, maybe another hollow or highway based map like when we come across the kantus and such in the old campaigns. Would love to see an almost holy, dark, sinister map with influence from the torture chambers in the road to ruins dlc with those and other locust weapons as pickups.

Honestly, they are already in the game so wouldn’t want to take them away, especially since some are fun, only problematic ones I really see are the terminator ones cause that whole issue and being in ranked but they worked on fixes for that and it’s whatever not as big deal other skins are just annoying or not my taste ig.

But I agree they should fit more with the universe and I love that darker look (would really like to see play with light vs dark idea) and more unique variants there are still many old ones Ide love to see back but they’ve come out with awesome new ones as well so ide opt for new ones.

I love old maps I do, but playing bullet marsh so much I do not want to see it brought back I don’t feel like it fits well either. I remember Jacinto being cool, wouldn’t mind seeing that one back especially since I didn’t really get a chance to play on that one as much.

Really would love to see more new maps in the mix, along with maybe a few old ones (though from my understanding they have to start from scratch either way, and might be more complicated, but I thought others should’ve fallen in the mix to be brought back than some we’ve gotten) I know some people don’t like some that have come out but I’m a fan of most of the newer maps we’ve gotten in this game.

I don’t know about the others, digger was fun in campaign, and hammer in horde and versus (a bit), but eh long as it’s not in ranked I wouldn’t mind. Mortar would be fun in horde for sure ! Wish there were pick up weapons like before, along with ammo pickups possibly.

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“adapt”