The Big Tuning Thread

Yup he even said on stream that avexy loved it and was gonna make a vid on why he likes it lol

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Ah he must be the only player who doesn’t like the new tuning … oh wait

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Welcome to the community

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Dana really doesn’t know a lot about the people in the Gears community.

He gave a shout-out to another Gears streamer that has done nothing but talk trash about The Coalition since Gears 5 released and even said some really nasty things about Dana himself.

Regardless what The Coalition do he’ll say it’s great and give nonsense reasons for them doing it, basically his job.

I don’t have any problem with Dana i just want to state because this comment sounds a bit harsh toward him.

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Agreed, it’s not enjoyable and I refuse to play it in its current state.

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To his credit he also agrees that the wrapshot is the worst thing in the game.

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The wrapshot is the worst thing in the game but it’s the one thing TC didn’t touch just messed up every other shot

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Hope in the next update there’s tweaks to the movement :crossed_fingers:

Surely TC have been around the boardroom table talking about this thread :wink:

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I’m so happy avexys came out with this video… I have some hope now (:

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Avexys doesn’t say what you all think he says.

We’re all using so many words and so many comments. Sometimes the problem is clearer with a simple picture.

For a very long time, console players (mostly) have been complaining about input delay that was making their experience not very fun as it was causing their gun to not fire.

With the Xbox Series X launch, TC seemed happy to show off their reduced latency on more powerful hardware.

I understand that shot delay and latency are 2 different things so please don’t try highlighting that… I know. However the point still stands that players felt like they were having a bad experience due to their shots not firing.

Now we’re seeing people saying “oh it’s only 0.15s, it’s not that bad”. Keeping in mind how much people had dislike towards the input delay, let’s look at how impactful this "small"shot delay is if we were to edit that same graph slightly (and obviously ignore the title of it).

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Pro player, Avexys, dropping gems and giving us hope.

I just hope this tuning gets tweaked heavily because it is obviously not as polished as before.

Before, it was like a burger that was proportionate whether you liked the taste or not. This new tuning is like a burger with a cold tomato bigger than the patty. It doesn’t fit.

he talks about damage mitigation, back A’s, cancel shooting, slower movement, skill change, and more.

and for those who say we didn’t talk about this enough beforehand, some of us where here saying it was way too early to roll out of the beta tuning. avexys mentioned something similar in saying that players who understand the game already knew what would happen from just reading the patch notes a while back.

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He says that the slide delay is terrible.

That’s the point I’ve been trying to make since this tuning ever got put into beta.

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man, that avexys video got me hyped because prior to that it was all “adapt you scrub” and “only up a warriors are complaining.” avexys clear says, it isnt so much skill gap increasing or decreasing as it is simply changing.

and there are way too many yes men that apply for pvp designer with every post they make on this or that platform. like that’s there thing, being a yes man veiled under being feedback guy in the community

glad you are still here and fighting humbly @livo

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Compiling a list of some content creators I’ve seen speak out about this tuning…

Here’s what avexys, a pro player had to say about the new tuning

Here’s what limitless, a top player and content creator had to say about the tuning

Latin community love since they aren’t given a proper place to voice their opinions… unfortunately no captions, I will try my best to summarize.

Ex pro in gears 3, he talks about inconsistencies in gears 5 that aren’t new to gears but very prevalent in this game, and how each gears has their unique gameplay and movement and such, their evolution, and the changes from then in gameplay with changes in hardware since original gears.

They bring up the last developer stream and the reasons given why they reduced the movement how he doesn’t agree and such to reduce how people ‘abuse’ the movement even though one thing that characterizes gears is the movement.

He talks about 4 different player groups present in the community (pros, public potential, general/everyday players, and new players) and finding the balance between them to make this game enjoyable and friendly while still maintaining what makes Gears, and speaks to the base community.

He talks about the movement and slow speed and how gameplay is boring, and the apparent walking and point and shoot gameplay. How players like him that have been playing from beginning just want to get on and play and have fun which is the point not this “strategic” gameplay.

How this tuning didn’t solve any of the problems or exploits they speak of. How he understands the slower gameplay being an ex pro which was wanted by pros and appeals to newer players, but doesn’t agree with the direction.

The base community that makes gears of war and not losing that and how we got to the perspective or direction we’re currently headed with this tuning and finding balance for the whole community take away the unnecessary complexities but keep the game complex, make it simpler or friendlier to newer players but keep the learning curve, and make it enjoyable and satisfy these 4 groups of players and especially the base community that makes gears of war.
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Truly amazing video, wish there was support in forums because he has lot of amazing points and discussion.

He talks about his love for the game and his opportunity to talk with the studio. He talks about how everyone else there was listening quietly and they expect them to listen and not speak up about changes they do not like, and hold back or deal with them. How he doesn’t understand a lot of what happens in that respect.

How he’s watched many videos and heard explanations on the reasons behind changes and how they try to convince us it’s a necessary change but it’s a change implemented to please a targeted section of the community, and a change he spoke against.

He talks about some of the problems with certain movements like wrap shots and how when they tried to work on it in the tuning, why they didn’t directly target certain problems or exploits (like nerfs without taking away velocity/practicality of weapon) and made excuses about balancing and making adjustments elsewhere. He talks about the responses or explanations of changes and how it feels he and the community has been talked down to or his intelligence undermined or like he’s never played a video game before.

He brings up an interesting point about industry standards and this whole talk about “tactical” gameplay and compares it to top games in the industry and how they deal with exploits or changes and what their goals are for the game and fast gameplay provided for community, and how esports came after they already had a big community behind those games not before. How TC seems to listen to pro players, not by fault of the pro players by any means.

He talks about weapon nerfs and old gears, and how gears needs to grow, and was doing well, and if people want to go back to that gameplay then to play old gears and not limit the future of gears. He also mentions where the evolution is from gears 4 to 5, how were over a year and a half in and had so much positive change and regressed a game back and now where is the evolution from 4 to 5.

He discusses how when you love a game or franchise so much you should be able to give your opinion about what you like and don’t like. He talks about those that don’t speak out about it or are indifferent and urges to give feedback whether you like it or not and why.

To not conform (because to conform to what you see is to not think or have your own voice or thought) to something you don’t like and to be able to talk about why you don’t and that it’s okay to have differing opinions doesn’t mean you’re over someone else.
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Few others worth mentioning…

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I have plenty of time to be on here now that I’m not wasting my time playing a game that’s currently on a terrible tuning.

It’s as I said on my Tweet where I tagged Avexys, people only liked this because more often than not it’s because they needed a static target to hit.

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All the delays are bad. But the movement is just as bad.

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Center screen aiming would fix all this

/thread

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The game has turned into delay of war or gears of botwalking!

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Companies only seem to “think” they cannot admit to mistakes, errors, bad decision making/processes, etc., which usually leads to the company being even more out of touch and worse decisions are made.

In reality they could be more introspective and admit to those things and change course. Maybe that could impact current/future funding from financial investors or parent companies, but I unless it involves something illegal, it’s not gonna open the door to be sued or something,

One of the few recent examples (I can think of) of a company openly owning their mistakes and correcting it for the fans was the Sonic movie.

They made Sonic look too human-ish, hardly like the actual character. Fans made it be known the studio messed up big, and the studio was like you’re right, we’re going back to work this to make the character true to its source material. They did it and they won over massive respect (and subsequent money) from fans as well as people who saw a creative studio show some genuine respect and value for the fans, their customers.

Edit- Oh and Microsoft did it when they reversed their decision about doubling the price of XBL Gold memberships lol. (Thank you Microsoft for not changing that haha)

However, most companies would rather blame the lack of success or customer satisfaction on the fan/customer rather than admit their mistakes.

TC has done a lot of good things so far and have made some corrections based on fan feedback, even though it took a while for them to come around on some things (readjusting the omen, reworking the store system, black phantom debacle, adding an option to turn off aim assist, not locking characters to horde/escape classes, a more transparent rank system, largely improved movement and tuning since launch until some of their more recent decisions, making the ToD grind a little more reasonable across the board, having actual paid content (dlc) that’s not just a form of micro transaction, etc.)

So there are good things they’ve done or added to the game. However, things like this tuning update makes TC seem out of touch with a lot of fans. I like the idea that has been mentioned about having feedback options in the game as the best way of collecting data, preferences, and/or comments from all players that actively play (especially for things like the beta tuning).

Now I understand that you can’t please everyone and that at some you have to make decisions from a production standpoint, so I just hope that TC reconsiders and reevaluates how this current tuning compares with the previous tuning in op5. And then to look for fun factor, even if it’s a hybrid between the two tunings.

I think the current tuning isn’t as extreme as it was in the beta playlist, but I still prefer the last tuning. The previous tuning had more of the fun factor for me, especially with what seemed to a healthy balance between the lancer and gnasher play. I’ve found that the new tuning appears to be more gnasher heavy now. What has every else’s experience been in regard to lancer/gnasher balance?

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