The Big Tuning Thread

With the greatest of respect, you can’t say that.

You constructed a wall of nonsense, to which I spent about 20 minutes breaking down and responding to everything you said within it.

You didn’t counter any of it, you just started liking other people’s comments and only responded once you had some backup.

How is that a fact?

For the past week, all people have done is say “but people used to do that before the update too”. That’s LITERALLY been people’s defence.

This change has removed a playstyle, which is literally the opposite of what you just said.

Don’t get me wrong there’s nothing at all wrong with it, but are we really considering this a “skill”? At this rate we’ll be calling pop shotting a playstyle just to clutch at straws supporting a point.

Promotes camping, which has been widely hated in gaming in general since it first started to become a problem back in early Call of Duty games (As you want to refer to CoD).

Okay I’ll ask again as I mentioned it earlier in the day

See quote -

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TC’s stance does not seem to be changing at all on this. So how about adding a toggle for it in Customs?

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It was easier to comeback to this post and respond when I had more time. So that’s why you didn’t get a direct response to your reply but I have time so let’s get into it .

First regardless if you see a move such as the roadie run shoot being skill or not ppl used it and it was delayed for a reason that was understandable. I feel the same way about the bouncing and shooting at the same time. Does it suck now that you have to wait less than a second to shoot a probably lil bit. But is it still possible to do absolutely it is.

Next you act as if now corner campers bot walkers gained super powers or the game promotes it on this new tuning and that’s a lie. Just because that one strategy you used doesn’t work as good key words ( as good )because the play style still works doesn’t mean now every game last a 20min because everyone is camping.

@NoxiousNicholas made a very good point and that’s why I liked it. You can’t sprint and shoot at the same time. in CoD but you think you should be able to in gears that makes no sense and when I referred to You learning a bad habit.

yea on top of that the little insult you added at the end about how I probably couldn’t hit a shoot if this was gow 3 you sound insane. Just because I advocate for the new tuning doesn’t mean I am anywhere close to being bad at the game I’ve played plenty of competitive gears.

Now I’ll just respond to this because I said it makes no sense and I’ll tell you why.

Let’s use you car example nobody wants to hit the break and it not work which is true, and I’ll relate this to gears.

Using your Philosophy. You want to brake hit the gas and turn at the same time with no repercussions. Which equals in gears logic trying to compare the two.Bounce aim you camara and shot with no delays . Does that even make sense to you . It’s a give and take .

I watched the developer stream yesterday and was kinda frustrated and let down honestly so I’m only commenting now. Again, I saw a lot of people in the comments dissatisfied, asking for 5v5 back, more modes in general to social or ranked or like an overrun or beast mode, in game sound (footsteps), disconnects, lag/ping, net code improvements, ranking system.

There were so many asking for stacks in tdm. Dana answered a question over whether tdm would be getting stacks back and responded that they will get around to it when and if it comes around. That the biggest problem was spawn camping and a coordinated force and was to help mitigate that.

Even though in king of the hill we have the same problems as tdm in the form of anchoring, which you can switch spawns and spawn camp and farm people from and dominate a ring by doing… not sure if TC is aware of this but I know it was a thing in 4 too not just 5.

Someone mentioned if we should call it duo death match instead of team death match and Dana said he gets that but should still be working as team. I don’t think he understand that randoms like to go off and do whatever they want Or feel entitled to weapons when you fight for them or eat up all the lives and if you try to work together they just want to do the opposite even more.

Me and @GuiltyCrisis who was in top 5 tdm now top 20 even though he hasn’t played tdm in months can attest having seen this firsthand time and time again when you want to use team chat to communicate.

We just want to be able to play with our friends in death match but also stacking helps avoid this bad experience of getting people that don’t want to work together to kill the other team more so than they do us.

You can go off in team death match get mvp, or be top player on your team, be in the 20’s 30’s even more in kills with less than 5 or 10 deaths, and get a feeder or two that on purpose don’t want to work together and die more than 20 times with few actual kills or go even and make the game happen too quickly to counter them continuously rushing in and not working as team…

If they heard the data and was talked about very loudly like they said then why was a fan favorite mode gonna be removed from ranked because it’s causal and not competitive but at same time is even more when we have stacks.

Spawn camping is only one of the things that killed tdm when you get the same thing and worse in king of the hill with anchoring but they kept that 5v5 for while and you can still stack in it. Feel like I have to mention, In stream they play 5v5 but we play 4v4 in game.

The changes to tdm in my opinion made the problems worse and made it feel like a casual mode, being forced to play solo or with one other person again (which i used to play solo quite a bit for a good portion of this game when I wasn’t playing with friends) and going off only to get feeding team mates or those that don’t want to work together as team just isn’t it, so I stopped playing because wasn’t enjoyable anymore and didn’t feel like the same good competitive game mode I loved.

Feel like their problem is with fixing matchmaking, they need to make it so solos go against solo or at least have even party on both sides with them. It got to that point too when they showed the parties and was getting matched pretty evenly, only for while kept getting stacks when solo or when playing with one other.

I wonder if it would be possible to compromise with 5v5 and be able to do 3-4 stacks maximum. Same with king, doesn’t feel like complete game experience to me. I don’t even have to fight for power weapon sometimes and before it was a pretty much guaranteed battle every time, especially in higher ranked lobbies.

Just seems like easy way out when it has to do with matchmaking solo with stacks that some people complained about. When they took out tdm i started playing pve or other games then I started playing king. Don’t get me wrong I like king too and enjoy it but not as much as I did tdm, two different modes for me. When they brought it back it really sucked and just couldn’t play it anymore it was unenjoyable being no stacks, 4v4, easy to rank up, more campy and causal now, weapon nerfs, and now slows movement and delays.

The ranking system came up in stream too about how it was easier to rank up now and diamond/master became meaningless and it was pushed to the side despite many saying it has become too easy now. Yes, it still requires some skill even if someone carries you, but it became way too easy to get diamond/masters this operation and I can notice a difference in lobbies too.

Dana was initially asked about the movement and went on to talk about the forums and how they’ve been moderating it and that the conversation around tuning is quieter, more people are playing versus or stayed mostly consistent and maybe gone up a hair, seeing the same amount of people playing before the tuning, and that people are happy with it and they’re not seeing a big frustrated number of people not playing the game but apparently same number playing the game as before.

Also, Dana mentioned avexys as we all know and is a big contender of fast movement, and that he said he liked it or wasn’t much difference from old tuning. I feel like I have to mention he’s a pro player and has been playing beta tuning for while because kinda expected was gonna be put in anyways, so of course he was gonna practice on it and have to adapt to it anyways.

Even in his review video for the tuning or his last video on old tuning and first video on new tuning he’s all over the place says he likes it, but doesn’t notice it much, but it’s definitely slower and could be tad faster or reduction of delays or no delays.

You have to understand too he’s a pro he gets paid and he has to adapt to whatever no choice, that’s his mentality. That being said I respect Avexys and what he’s had to say about it. He plays on new Xbox series x or the pc, I know that on pc over the tunings you don’t really notice differences as much or aren’t as affected because you move faster and smoother and it registers better.

I’ve seen people say that on the series x it was like playing on pc or better or lot problems were resolved but some of that you can now feel with this tuning. In the last video he plays on old tuning in description even says he understands lots of people aren’t happy and you can see that when you go to all these content creators or pro players channels and go through the comments, but apparently they had overwhelmingly positive feedback for tuning…

I truly feel like maybe TC does see what they say but they are missing out on lot of data, and don’t see what we do or those that play day to day. Look at the amount of new people and returning people that haven’t posted in over a year or two or at all coming to forums and socials. @Civilize_85ers mentioned Facebook latam, I see so many of these videos and there’s so many comments of people that don’t like it over those that are indifferent or do like the direction the tuning is going in.

I see how so many people gave feedback prior that didn’t like it and also how they don’t have an in game way to actually poll or survey people instead of relying on in game data that I think is misleading too. @Livo mentioned how the player base has remained the same, they said so in stream too that it’s been consistently the same in multiplayer, but I see people leaving all the time but it’s possible new players are just taking the spot of those that left, so feels like no difference to them.

I asked if we would be getting old ranked modes back and Dana said were riding through the season and we’ll see what happens in the future. Something I would’ve like to ask is if the new tuning affects current playlists or old modes from coming back because of tweakings.

They brought up battle royale as a possibility if we want it or would like it and I really like what @TC_Kilo1062 says that as much as br could do something for gears 5, there needs to be focus on day to day gears 5 till we get it to a point in future we can then focus on such things and that it wouldn’t work with this tuning would have to be a another tuning and we have modes that are unique to gears and we don’t need to go to the norm.

Just feels like poor timing to bring up a battle royale option considering everything.

I’ve seen posts before of people mentioning how it would be fun to have bigger team modes that’s aren’t 2v2, 4v4, or 5v5 and having teams like locust or lambent and cog or stranded or other factions. Would be cool to have elements in the map like venom or something.

I feel like it’s just not the right time though for gears, there’s so many other things I feel like need to happen, but if it was it’s own game or better yet own mode in different gears game and not battle royale to full extent just bigger team mode ide be for it.

I think what would be better right now and more fun would be more unique versus events, tired of seeing same old events, seen lot of interesting suggestions before. Halo has so many fan made or suggested events and many of their own as well. As well as fan favorite modes back in ranked or social or another mode to stack in aside koth, and not escalation, respectfully. I really miss arms race be nice to have it again as event or in social rotation.

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AAA games perform incredibly well at launch yet their respective playerbases decrease to a more natural amount over time
do you really expect for a game to retain 3 millions copies worth of players?
as I’ve told you, multiply 3 million by 8 %

apex can be played for free
warzone can be played for free
fortnite can be played for free

the list goes on and on since gaming mostly moved to this formula
g5 should’ve been f2p from the start…for some twisted reasons they had a full price tag at launch and season passes

because you can/could not defend against it
it’s a really simple concept you fail to grasp
like everyone who died to those tricks is an idiot incapable of countering
most of the time even if you were ready to counter, the combination of speed, acceleration, lag, magnetism and all the jazz still made you lose in a wtf moment
also, your counter to what you think is camping should only be the ability to shoot someone in cover while not exposing yourself,
In case you forgot:
g5

normally camping is counterd with other means, at the very core either with objective based game modes or closing areas/maps that shrink over time
pretty much like any other modern game do it
all while we still talk about TDM being TEH mode. Its ranked removal whining was only second to this tuning’s one

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The gnasher’s Gib range / two shot down range is way to far for this slower movement and delays added. Idk how TC tuned everything but the gnasher that was meant for a faster tuning lol please fix what’s y’all opinion?

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Increase the movement and remove delays add stacks

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Agreed lol

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The Gnashers gib range/two shot down range needs to be buffed, not nerfed.

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@Livo

All of those shots that you probably think are skillful are literally all gimmicky tricks that only work because on your opponents screen they die to a player who is in an animation. The wrap shot is the absolute worst offender, but general Up-As, Back-As, and shots out of runs are just as bad most of the time. It’s not even people camping either, most of the time it’s either people who are just in general fights dying to this trash. A lot of what people call camping is just holding map control that you initially had to win by playing aggressive. Why should someone be punished for sitting on a cover LTing some mindless player pushing them? Most people don’t even try, they see someone on a cover and insta-wrap shot and it’s a kill basically every time — it’s the same exact motion every time, and the biggest variation you’ll get is someone sliding, canceling, sliding again and wrap shotting.

Defense needed a buff. Somehow people have rationalized to themselves that doing an Up-A against someone who is more often than not standing/sitting still is a more skillful act than hitting numerous shots on someone who is pushing them.

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I’m pretty sure they’ll have to take fans opinion on board with this decision. There’s too much of a debate on it.

I haven’t seen feedback like this since Epic announced they were removing Locust from Multiplayer in Gears Judgment and replacing it as Cog vs Cog :joy::joy:

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Not always. I’ve played solo koth and smacked…I mean smacked down a stacked team.

Other times we got smacked.

Stacks vs solo isn’t really a thing to me.

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Mmmhmmm… everyone…EVERYONE knows how to play blood drive. Rush the middle. Grab the snipe, run back and snipe while the other teammates pin the enemies up by boltok.

Nexus is the same. Grab boom and torque and pin them in spawn.

Reclaimed… pin them by Boltok or shock.

Not that tc will read this but your 2 stack on tdm solved nothing. All you did was not let people play with their friends on an online game designed to play with other people…

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I was at the tale end of the stream and said in chat that 2v2 didn’t stop spawn camping at all. That we understood why they did it, it just didn’t work.

I got nothing… zip…they really don’t want to discuss it. Just give out the talking point on it and move on.

Clearly they are spinning their answers to justify what they did. I honestly don’t trust Dana’s answers anymore. Really a grain of salt everytime.

Like I know you have to spin for the company but don’t talk to me like I’m an idiot

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lol right, it makes no sense!

oh boy, don’t get me started

@VisioN_Shura30 i get your points and appreciate how well you made them but i must say that those moves/tricks were able to be defended. i seriously didn’t get “a’d” as much as some people claim they were.

all you had to do was take initiative and not just “camp” like @Livo is saying. were these people just sitting there the whole time? were they also 99% everything?

i rarely got “a’d” and i rarely ever complain about “he at my shot”

i guess my bigger point here is that there is always a way to play. if we are to adapt now then why couldnt they before

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:rofl:
missed this announcement and was forced to delete the game immediately after being able to realize that there would be no locusts

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so many good points in here today and i just want to restate that beyond the arguments of more or less skill, more or less viable play styles, it is totally valid for someone to say, “hey, i dont like the game as much as before.”

for whatever reason it might be.

the argument can be made that timmy likes the old tuning more because of his playstyle and that jimmy likes it more with the new tuning due to his playstyle. i just cant figure out why jimmys didnt come out and complain about the old tuning like timmys are doing now for the new tuning. makes no sense.

anyways, id take even a slower game if it meant no delays.

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Lol clearly you haven’t met tc…

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Wow I woke up to a lot of notifications, I’ll try and answer it as best as I can but I might be brief as I don’t want to spend my entire morning typing on here.

That is your opinion. Personally my opinion is that I agree that it was better for the game to have this delay added. Some people dislike this delay and always have done. This is opinion and not fact. Please don’t confuse the two.

Okay, that is again your opinion. Facts and feelings are two different things.

No it isn’t - Video

It does promote it. Some of the top players who are in favour of this tuning (agreeing with you) have even admitted that it’s “buffed defensive play”.

But I need to break down your comment because they’re 2 different things. Bot walking / Corner camping.

Bot Walking - This tuning doesn’t promote bot walking, it discourages wall bouncing, in turn meaning that wall bouncing becomes pointless. As people realise this, they’ll start plodding around instead as it’s the movement style that is not handicapped with a delay. Therefore advantageous. It’s now more logical to bot walk as the game does not limit you.

I wanted to show just how stupidly easy this is to do and I made a stupid video to match, please look at how unrestrictive this very basic movement style is - Video

So yes, wall bouncing itself is still possible but why would anybody bother when this is more effective?

Corner camping - This tuning does promote this… Somebody who plays defensive, many times (not always), that’s as a result of lack of confidence pushing (they’ll tell you it’s tactical though). In the past somebody would play like this and they would camp on a corner and wait for the push from the other player.

So yes, it’s always been something people do, There are so many scenarios that could potentially apply so I will use one that was sent to me on Twitter a few days ago, please see - Video

I’m not interested in the player’s accuracy in this as I think that the OP may have been, but I am interested in how the players are trying to position themselves.

The CoG player - is clearly the more defensive of the two players. I feel like before this tuning, that player would have played like this regardless. This strikes me as a player who would gladly stand on the wall the entire time, regardless of tuning. This is the type of player to which people claim to have always existed. I would agree - Correct.

The Swarm player - began this clip moving behand a wall, likely to regenerate health which is logical. Followed by 2 clear advances in an attempt to reposition to push the opponent. The player then takes damage and again logically uses cover whilst regenerating health. There’s then yet another attempt to push the opponent but the CoG continues to back away from the fight.

At this point it seems like the Swarm is fed up of chasing the person who keeps walking away from the fight so considers trying to path to a different part of the map, then deciding to play the CoG at their own game and begins to stand behind the wall in the same way.

I get the impression that the Swarm got bored of this hiding match and again attempted to push, somehow losing track of the opponent and losing.

Do I think either of these players were playing well? No, not at all. But what’s important isn’t their ability to actually win the round or even their skill level. What’s important is what the players were thinking and trying to do.

It’s clear to me that the CoG player is somebody who will have always played like this, hiding behind walls and waiting for the opponent. Do I think that the Swarm player used to be a hyperbouncer before the update? No of course not. But I do feel like the Swarm player has always been the player who attempts to push and looks uncomfortable now that they know they’re at a disadvantage against the defensive player.

So yes, people have always played defensively but as we can see in this clip, there’s more often than not 1 aggressor and 1 defensive… However now, the aggressor knows they’re too restricted and in turn gives up running after somebody who clearly doesn’t want to engage in a fight. Where is the logic in helping the player who wants to run away from a fight and hide?

Also known as drifting, which is a high skill driving technique that stunt drivers use, only very good drivers with extremely good car control can perform this. Thank you for making that example I hadn’t considered that. High skill in driving, high skill in Gears.

You said that as if the car would go straight on into a hedge. Just as with driving using your example, the driver wouldn’t keep their foot jammed on the brake whilst doing this, they’d press the brake pedal accordingly at the correct time. Just as in Gears, the player would press the slide button at the correct time, no wall bouncer just holds A because they know they’d slide into a wall.

I appreciate that example, thank you.

Black Ops Cold War, 2 very easy achievements to somewhat compare to easy Gears achievements I showed earlier. Whilst I don’t know sales figures, I would assume that the Xbox version of Cod sold more copies than the Xbox version of Gears. (guess).

Whilst not for as long, this game has been out quite a while now.

As I said, I had my own conclusions, I wasn’t stating anything as fact.

Yes you could, I don’t need pictures or descriptions. If a player is not camping behind a wall, they can not possibly be hit by a Back A. It’s really that simple. Therefore I’ll say again, the counter to it is not to camp on corners.

I have had this dicussion numerous times already and I have said I agree that the animations are clearly the issue, I don’t believe you’re correct in stating that the ONLY work due to animation and I disagree that they’re gimmicky tricks. I do believe they’re a skill, I also believe that the animations need addressing.

You can’t claim that pieces of movement aren’t skill, just because the game can’t display it correctly. Gaming skill is heavily linked to controller input and planning (along with other things such as knowledge of mechanics etc). But let’s stick to controller input and planning. Both of these factors are part of wall bouncing into a RXN shot, the player has the skill to do that and if the player performs that then well done to them. It’s not that player’s fault that the game can’t display an animation correctly, that’s for the developers to investigate and rectify. The solution isn’t to just break it. That’s like fixing a leaking ship with Blu Tac.

I have said lots of times already, but I’ll repeat it. I am in favour of the reduced speed, so I agree.

They shouldn’t be punished, nor should the person making the push. There should be no punishments or restrictions.

Yes, this did become a meta, hence why I was in favour of this slower acceleration. I believe that slower acceleration with no shot delay would heavily reduce how often you’d see Up A and Back A.

No it didn’t, overall mechanics needed an adjustment and that’s what the acceleration change would have done. The delay was not needed.

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