The Big Tuning Thread

Not true. I’ve explained this to you before, I believe.

In CoD, there is a delay to shoot after a sprint.

It’s the same theory as the delay to shoot after a cancel in gears. If anything, it makes more sense for gears given the exploitable nature of the cancel itself.

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As is your constant use of “bot” and “hiding in the corner”. I’ve seen you acknowledge you can still move around which is very true. The delays that you speak of I don’t notice as much but on my xbox one I did notice them big time, even before this tuning. The series x really makes this game so much better I’ve found, tho I’m not sure what the majority of those playing on this tuning and hating it are playing on.

Yes we have talked about it, but I didn’t agree that it should be a thing.

That’s literally what people do, I am sorry that you dislike that but I’m telling it as it is.

Yes the movement is great.

You’re describing input latency, not delay.

Basically you’re referring to a form of lag but your input would still happen. Whereas an actual delay means that the input will not happen.

I’m playing on a PC with a 5950X, RTX 3090 with the game installed on a 5Gbps M.2 SSD.

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So by your rationale, CoD is broken because you can’t shoot while sprinting?

Or is it that gears is broken because it changes a playstyle that you value?

There is one glitch I’ve noticed or maybe it’s intentional. Sometimes when I go for back A nothing comes out. It’s very inconsistent, idk if the game thinks I’m going for a air cancel back A (which you can’t do no more) or a true back A. Aside from that I haven’t noticed many delays aside from the pistol delaying randomly in game.

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The funny thing is I feel like the roadie strate hasn’t been this great in a long time.

I’m saying that Gears and CoD are 2 very different thing.

CoD being something that with the exception of a strange spell of a few games, is something that tends to focus on pure realism and immersion.

Gears is a game set in a different universe where Humans and Robots are fighting monsters.

I think it’s fair to say that CoD may attempt to logically introduce something with the goal of realism that Gears would not need for that same realism feel.

CoD also introduced the ability to go prone, do you want to see that in Gears also? Of course not. Different games have different things.

HOWEVER to answer you from a preference standpoint, I’d prefer it if I could shoot whilst running, but at the cost of accuracy. That said, if I were running and firing, if I were at close range then it should not be too inaccurate. I would imagine that a person to some extent could run and gun.

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I’m not referring to life like instances. Simply replying to your statement.

I’m comparing game mechanics and design logic. Nothing about comparisons to real life.

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Okay well to answer you, yes.

If the gun won’t fire in a shooting game when you pull the trigger then it’s broken

If a car won’t brake in a racing game when you hit the brakes, it’s broken

If a player won’t kick the ball in a sports game when you kick it, it’s broken

If a player can’t jump when you press jump, it’s broken

What’s the point in having a controller if it doesn’t impact the game?

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These comparisons don’t relate at all lol

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They do, I just made sure not to line you up in the way you wanted me to in order to try and spin this.

You wanted me to say that it’s not broken on CoD, so that you could imply that this is the same.

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No, I’m just showing you there are delays present in all games, especially shooters. This one just happens to affect a play style you value. I haven’t heard anyone losing it or quitting gears because of the delay to shoot when on cover, or the delay to shoot after a roadie run (these have been a part of the game since g1 and g2).

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Actually, I have heard people wish the steam train still exisited (Gears 1 roadie run shot). Obviously they didn’t see it as a big of a deal as I see this… But people prefer different things.

I’m also not denying that other games have delays, but I would prefer those games didn’t have them too.

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The delays are a joke, said it before say it again

I’ll end up smashing my controller soon with how bad it is, I’m pressing shoot as I slide into cover for example and it just doesn’t want to know half the time or I’m completely bodied before the gun even fires which means you guessed it, it’s essentially better to just bot- walk into a gunfight delay free

This tuning could be great with absolutely no messing around other than reverting the delays to whatever they were upon the release of operation 5. Can deal with the movement.

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The fact is, there are objectively more playstyles viable now.
The delay after a cancel stops the illogical air back A issue, and brings it in line with the other mechanics, of which most have a delay:

-Shoot out of roadie, there’s a delay.

-LT on cover, delay.

-rolling, delay to shoot after.

-Slide cancel, delay.

-Hip fire/strafing,… no delay but you risk being an easier target because you’re not moving as much or as fast.

-Blind fire over cover is more viable because there’s less delay. So that is a skill that can be more viable as well (especially since rng is gone- thank god)

And yes, defensive player got a buff, which has been needed since gow 3/4 and 5 until now. Just gotta stop trying to slide immediately into players right hand advantage without thought.

I understand ppl that are used to the g4 playstyles not liking this, but it’s for the best, in terms of having a good game from top comp level to new players.

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Great points! Basically gears was my go to game. Now with this tuning is super boring and none of my friends play it. Basically went from hours of playing to basically maybe an hour or less.

They say that it feels like maple syrup is stuck in the players feet.

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There is a legitimate back A inconsistency that needs to be looked at.

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I literally faced a full stack in KOTH with a completely Solo team.

Makes no sense, a 1v4 essentially.

I shouldn’t have to lose GP when the match outcome is only ever going to be one way.

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They won’t relate because they make no sense and when someone like yourself make a valid point against his argument. This is what you get

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I like the tuning

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