The Big Tuning Thread

Slow motion Gears 5 i wonder what’s next.

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Next they are tuning Gears 5 to turn-based like
Gears tactics , only difference is that Gears 5 is gonna be slower and more Boring at that stage.

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Like I said before we can sit here and waste each other’s time giving examples on how to play a situation different on top tables but you still don’t get the point . Which is fine as I said before before the manner in which you die does not change up A /back A ,wrap shot .The tuning did nothing to stop those moves expect for the air back a which needed to go. It eliminated right had advantage completely. And gave the aggressive play Lil risk high reward and to be honest you can still do it you just can’t instantly throw it out anymore. But what the new tuning did do is make the player think twice before sliding into people’s cover for moves such as the up A/ back A . The game is much more understandable for other players and I’m ok with that understanding why you die teaches you how to not die the same way again.

The game is overall slower. The added delays feel like lag. How is there more variety when all the weapons in the game were nerfed? Gears 5 was about the slowest I wanted a gears game to be. It’s too clunky with these changes.

The only change I can probably agree with is the weapon swap speed, but then again that never bothered me either considering I was always expecting the enemy to be dangerous still if I were up close and he was using the lancer (I know he has a chainsaw too.) so it didn’t matter if he were able to pull out a gnasher or not.

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Does anyone remember there once was this big list of things we wanted in gears 3 in the old forums. I think epic had a great relationship with the community at the time and really listened. Anyways i think it made gears 3 the best gears mp to ever release.
I feel like these new guys dont play their own game or they want to change how it plays to suit what they want while still trying to cater a bit to their core players and failing. The delays and other crap they’ve done to the games since gears 3 has been debated a ton of times already. They need to make gears fun again.
Switched back to only 2 spawns when gears3’s 4 spawn point system worked amazingly well is really disappointing.
Delays have never been liked and yet they are adding them in again.
The game feels slower. You need a bit faster walking speed to be able to strafe properly. This helps making gnasher battles and gameplay in general flow better. Strafing is extremely important in this game but feels nerfed. Strafing would help every type of player. This game is gnasher heavy and being able to strafe better to avoid a rushing players’ shots while you shoot backis probably the most important thing to me. It doesnt need to be a big increase in speed. A tiny increase will go a long way.
Wall-bouncing has always been slightly divisive but its a core part of the game and nerfing it , slowing it down, adding delays, limits, keeps the game from feeling smooth.
Stopping power was not well liked when it was too powerful but it played well in gears3 to stop rushers a little easier. But making stopping power too strong where your opponent cannot even move when lancered is ridiculous. It should be in the game with slight stopping power nothing crazy. But if stopping power isn’t added i wont complain.
Reducing the gnasher clip never came up before and i dont know what that added but it slows down the game although not too much i guess.
So there has been alot of effort since TC came in to slow down the game and its just not a good path to take.
None of these changes make the game any more fun, it slows the game down and makes it feel sluggish which is not something i have ever seen asked for.
Every time epic or TC have tried to slow the game down has always caused the games to be less fun. They try to make it so new players have fun and want to make up for the skill gaps. But I keep seeing games with huge skill curves become insanely popular with kids and adults alike. I dont think its the skill curve its just about being a solid, fun, competitive game.
Also i dont think the mlg community ever had a good effect on the game, thats not what i’m about and they’ve never been well liked so i dont know why TC panders to them the most.
Anyways make gears fun again.

yeah, i get what you are saying. i was just trying to make the point that i prefer the older tuning, with it’s pros and cons.

the delays feel horrible. what’s the point to them if they are slowing down the game? i feel this is the same horrible logic as 6 gnasher shots + half reload. no need to double down.

this is my least favorite update so far.

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Most definitely my least favourite update. I had 6 months off gears 5 after operation 2, just got bored, easily do that again and spend some time on gears 3/4/tactics

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same here, when it didn’t improve/got really bad, i also stopped playing for months. it’s tough for people like you and i to talk to others who just won’t stop playing. they are going to “adapt” and what not.

nah, if i dont like it more then it is gonna be tough for me to continue playing. i can adapt to eating cold eggs but why would i continue eating breakfast there when they used to serve hot pancakes?

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Correct. I’m 25 don’t get hours upon hours playing games like my teenage years so I can’t be ■■■■■ adapting if I don’t like a game, I’ll just find something else.

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If ALL the weapons are nerfed then it’s made no difference, has it?
I’m saying the slower movement allows more variety in gameplay.

The delays to me feel more in line with what the animations should be making the game more readable

Can you please tell me how slower movement = more diversity?

I did say all weapons. Correction not all weapons were nerfed. Gnasher is the same. Not saying the game will be gnasher only now, but there will be more gnasher play for sure. In an overly dominated game with gnasher. You can say the lancer will be used more because slower movement, but that got nerfed so that isn’t the case.

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It’s disappointing to see that TC are adding delays,
Reducing Speed,
Nerfing Weapons beyond what they need to, causing even more inconsistency.

The game plays better with fast movement, no/less delays, and weapons that do damage & not fire potato shots unless your stars align and the servers accurately pick up a point blank…

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I was playing a bit last night. It took me a couple matches to get some feel for it. Here are some things I noticed:

-The Back-A . The slide to cover isn’t as fast so the timing of the Back-A will be different now. I was having trouble hitting any Back-A’s my first few matches until I got a better feel for the timing, Not as OP now.

-A lot more hard aiming going on!

-Definitely noticed a delay in my shots coming out, or not coming out at all when bouncing around in close quarter Gnasher fight. More than usual.

I think it’s going to take a bit of time to get used to. I played 3-4 ranked KOH matches last night with the new tuning. One of the matches we got beat so bad it was embarrassing. I was really having trouble making shots and the movement felt so slow. We got pummeled. Probably would have been smart to play some warm up with the new tuning first to really get the feel for what you can and can’t do with it. In any event, my last match of the night I felt like I started to really get more comfortable with the tuning and make some adjustments to how I played. Ended up winning our match with MVP and 101 Eliminations . It actually didn’t feel so bad by the end of the night.

Some people hate it and I get that it does feel weird and a bit slow at first. I think if you give yourself 5-10 matches you’ll probably adjust OK.

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With this i strongly agreed with you .

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My personal performance is not the problem for me. It’s about the same as before. I beat the same guys as before and get destroyed by the same. That’s fine. For me it’s about fun while playing and I simply don’t enjoy matches with artificial lag (that’s what delays basically are) and movement that feels like my char has been sent to the retirement home. I’m playing to have fun, but to me this tuning just isn’t.

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Slowing the game down is because before this, Gears 5 always had an instant acceleration to 100% speed which made the characters feel like they were floating on thin air. I was somebody who suggested this change before we even seen the beta tuning.

The delays though are stupid, there’s no logic behind intentionally causing a weapon to lock up. All we’ve heard for so long are people on older Xbox One consoles complaining that their weapon didn’t fire (due to latency). Xbox series X releases and likely resolves that horrible feeling… only to then have it added in intentionally.

I won’t be touching this meme unless it gets changed. Keep the heavy feeling but please reconnect my RT to my controller so that I’m not punished for moving better than what the opponent can track. :slight_smile:

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Have you like, read this thread? Like at all?
Can you read?

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I’d argue it doesn’t. With the faster movement, you had way more variety in how you could respond to situations. In the video, I wall bounce, up-a, bot walk, and spin.
That’s variety.

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awesome clip, that is where the fun is in the game. pulling off all those different things.

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I’ve seen people do all of those things in this newest update.
Just alot less reliance on up and back a’s which is good In my opinion