While I have some personal gripes with the general gameplay (slow movement, aim assist, lancers slightly too strong, etc.), this game’s biggest flaw is the abysmal amount of launch content.
The drip-feeding, Fortnite-esque approach isn’t inherently bad, imo, but if they were going to go that route, then they should’ve launched with a larger pool of content. Instead, the game became stale after a week, and the player-base plummeted. While the massive drop-off in player count could be attributed to a myriad of things, I guarantee that this is the biggest reason why. TC shot themselves in the foot.
I think in a year’s time, once a sufficient amount of content has rolled out, this game will actually be quite good. The problem is that, by the time we get there, most people won’t care. Too little, too late.