Don’t ask why I noticed, but discrepancies in Icebound’s mini-thumbnail’s banner/apparent earlier map version (blown up here for comparison to the loading splash screen) got me thinking about the top-of-tower-slide cover removed from PvP but still present in PvE, as well as any other changes I remember.
There’s Reclaimed’s “Manor” hill gates that are present depending on specific PvP mode or for Horde, and the 1-way ramps/completely open gaps to the central crater in Vasgar… I think I’d actually prefer if we had the ramps in Horde, as they might make variety Fabricator setups near the side taps more consistently feasible.
What changes that were made in the past or that depend on game mode did you really think were an improvement or a downgrade for a map? What hasn’t changed but you really want to see?
My own wishlist would include: in Bunker, could we please get a smidgeon of a roof at the back, or just 2 tall posts, or anything inside the main part of the central bunker that can provide an iota of air protection for Horde bases there?
Or the obvious with Pahanu where someone needs to flood its wrinkles with Botox so you can actually put down barriers (I’ve asked for more verticality in maps, but I didn’t mean more pointless lumps).
But maybe ignoring that, the main Pahanu complaint I think everyone makes for PvP and PvE is size/distance… What if the swamp water portions were impassible, except a single land bridge to the center island from, say, the ruins? And/or what if vegetation also blocked most line-of-sight over the water? Would game play solely in the two large outer rings be better or worse than today? Can that map ever be saved, or is nuking it from orbit might be the only way to be sure?
My examples here have been architecture, but for PvPers I’ve seen strong opinions on weapon placements/timers, or perhaps the combination of how they work together, like SH00BiE D00’s “Good maps bad initials” topic.
Same goes for Escape. What if you were actually given starting weapons on The Surge hive?