I’ve said it once and I’ll say it again: Reducing the player count to 4v4 with only solos and duos is a regressive tactic. If this sort of change isn’t challenged here this is most likely what we’ll receive for the remainder of Gears 5 as well as the next iteration.
Personally, I only ever play as a single or duo in TDM because this game loves to chase my friends away (I can’t blame them). Even so I rarely played with a stack of even four players in Gears of War 4 or Gears 5. That being said, I don’t think that banning anything bigger that a twosome was the answer. Rather, the matchmaking should be designed to match those large squads against other squads. I believe that system was introduced in Gears of War 4 towards the back half of its lifespan. This would make for a slightly larger wait time for teams, but ideally teams should want to play against other teams.
TC needs to take an introspective approach and fix the systems that are in place, but aren’t functioning as intended. Everything that I’ve seen throughout the last couple years they just keep removing aspects from the core Gears equation.
Hammerburst is being abused — Remove it from the loadout options.
Want a more balanced experience? — Remove the Enforcer from the starting loadout.
All players are not on an equal playing field at any given moment — Remove the actives from starting loadout.
Can’t fix the matchmaking — Remove teams bigger than two.
TDM is a little campy — Remove a player from each team.
These are not the types of changes that should have been made. We’re stripping away the Gears of War experience for an attempt at more fair play. Meanwhile factors like network connectivity and decent matchmaking are ignored. TDM is still campy as hell… maybe even more so after the player reduction. You still have players that walk right into that meat grinder. It didn’t change a thing except shrinking the population and pushing teams into other game modes.
Remember that all of this is coming from someone who has gotten stomped repeatedly facing full teams. I absolutely despise the experience, but this wasn’t the fix that was needed.
Also a quick side-note: If ranked wasn’t currently set up to be so punishing to the losing team at any tier above Silver the play-style would change to some degree. Players would still be competitive, but less would resort to rifling as it is simply a less satisfying way to play.