Please, it’s so much better. This is all I’ve wanted for this game since it was silently added to Customs. It’s the best tuning of the gnasher this game has seen yet, and it’s the only one I want to use for the remainder of Gears 5’s life.
Getting 2-shot downs on Tuning Test is about as difficult as it should be. In current tuning, you can fire a shot that barely lands, but another full spread from gnasher medium range, or even a little less than a full spread , and it will down. This current tuning leads to more boring, and often one-sided close quarters gnasher fights. Simply because Player 1 landed a tiny bit of damage, in some cases, Player 2 is immediately out of options, as an attempt to retaliate will only expose them to a shot that will most likely down them, even though they might have only lost 15% of their HP or less.
An example of this would be:
Say you shoot someone’s upper body while they’re on cover, while sliding to the cover yourself. You landed 4 pellets. If you opponent did anything but create a large gap in between you, or gib you with the only shot they have time for, you can simply walk wide around the corner and down with the next shot. A majority of Gears 5 players don’t play like this, but it is very powerful nonetheless.
Of course, this can happen on Tuning Test as well, but it’s more difficult to do when you have to be more accurate, and the gun does less damage. I think this is a bump up in the skill ceiling that would benefit Gears 5, and would be a great final Gnasher for the game. I like that the gun does less damage, and that the max damage for a single shot is capped somewhere before 90% (I believe it’s 85%?). This means shotgun fights will last longer on average, and the consistently more accurate player will be winning more of them. Moreover, the weaker gnasher means more pushes to common pieces of cover are no longer very unlikely to succeed, and the defending opponent (the one already on cover) has to worry about shooting shots that matter with correct timing, rather than just dealing some damage to the pushing player before they get to the cover.
Correct me if I’m wrong about some of the changes in the Tuning Test option. As far as I know, there’s not yet a changelog of how it’s different than the Current tuning posted anywhere. Also, remember that these are my thoughts and opinions and it’s ultimately up to TC to decide whether it gets put in, so don’t send ME any hate mail if it does lol.