TC give me some variety in enemies please

There should/could be “adolescent” Juvies that show some indication of their future role in the Swarm.
Maybe it would be better executed with Imagoes since they’re further developed - a blank slate of a drone if you will.
Regardless, I’ll stick with the Juvie idea for now…

A Juvie that will eventually develop into a grenadier could be a bit stockier and deal heavier damage (ideally make it what Juvies deal now and lower the default Juvie damage). Maybe they gear it up with some light armor so it can function like a mini-grenadier that charges in with little concern for its life (so basically what they do now).
Alternatively, they could have crystal Wolverine-esque claws or somesuch.

Maybe new life can be breathed into the Wretch by having better-developed Screamers that rush in to stun you and/or call more Juvies to their location.

A Sniper/Hunter Juvie could hang back and pelt you with rocks or something, perhaps they can handle sidearms at this point and have mini-Torque Bows or Snubs. This could be a good opportunity to bring back the Gorgon.

Have tactical Poppers that use Flashbangs or Smokes to disorient players. Utilizing the new generation of the Swarm as suicide bombers doesn’t sit right with me (I suppose they mature fast enough that it isn’t much of a concern, but the idea should be fazed out now that they have a queen calling the shots).

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I have never heard either Maulers or Therons referred to as Onyx.

There were Therons, Theron Sentinels, Elite Theron, Savage Theron and Palace Guards.

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Which game? Gears 3 I presume?

I couldnt find anything on the Gears pedia that confirms this, the only reference I can find to an Onyx Theron online is from a Neca toy (which does support your claim that it was at some point called that)

Edit: A different page on the wiki did have a reference to Onyx Theron, I learned something new, thanks for that :slight_smile:

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I edited my previous post (unsure if you noticed as you wer emid post) but i did find the proof for your claim :slight_smile:

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In anycase, thanks for the trivia :slight_smile:

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In return, in case you didnt know Gridlock was originally called Traffic.

Lee Perry programed an easter egg into Gears 1 where a player could shoot the snub pistol repeayedly into a plank of wood in a background building near Chaps gas station and the gas station name would chang eto Gab, after his wife.

You can block the first wretch you see in Gears 1 from coming out of a hole and after a short period it will die and the cutscene will focus on nothing and you still hear a scream (and have 1 less enemy to fight)

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Whenever Gears 6 comes out and if its the last one in the main storyline, I want them to add every past enemy and weapon to horde. And if people want, make an option to filter in/out enemy types i.e. Locust, Lambent, Swarm, Deebee.

P.S. its an arcade mode, Lore doesn’t matter.

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I really like that idea

Inb4 the “thats a dumb idea” comments

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Go a step further and put UIR enemies in there too?
Maybe Stranded/Outsiders too? I’d say COG too since they’d have the most to work with (Gears, DBs, Vehicles, etc.) but maybe there should be a line? I could compromise with just UIR (put those Pariah Tanks to use) and Stranded/Outsiders. They could have enemy AI infighting too but I don’t see it as necessary since waves are typically themed.

People defend the “human vs monsters” angle religiously but they’re just scared of being disappointed and by extension change of any kind.

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Maybe they can up it a bit further and make a Beast Mode 2.0 with all the “COG/UIR” to fight, :slight_smile:

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As long as it is way better than the OG Beast mode, I could never get into it. As soon as I started to get invested in a game it’d be over. The currency system back then felt weird (wrong?) but now that we have power, fabricators, skill cards and ultimate abilities I think a new Beast/Overrun/Survival mode could be really fun.

Yeah but whatever be the case you gotta admit that Juvie’s AI is far superior to Wretches.

A Juvie’s evolution is the Imago.

Yeah, maybe it gets erratic flashbacks during combat of it being a human and sometimes hesitates to attack humans.

Or you damage them a bit and they shriek in pain.
Kinda like the zombies in Dying Light.

And in terms of enemy variety… yes we do need some more diverse enemies.
In case TC is too busy to do that, they could just change the initial loadout weapons for the drones and grenadiers.

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I think all of the characters and skins already in the game should be available in all PVE modes.

Going back to Gears 3 and playing with bots, each match felt different because the enemies in each match were randomly selected from ALL available skins. It helped make each game feel that much different, even when repeating some of the maps.

Then you have 4 and 5 where its always the same 5 skins every match for bot matches and when it comes to horde, there isn’t much variety in looks either for swarm and the absence of locust drags the variety down.

Would be nice to flip teams now and then in AI matches as well…

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