I didn’t jump on the “aim assist/bullet magnetism hate train” just because people are hating on it. If I didn’t have issues with the excessive bullet magnetism and aim assist in PvE you wouldn’t see me mention it.
This is the fix I’ve been monitoring. It’s insane that this happened and wasn’t seen until almost 2 months in now…but if they fix this the gnasher play should feel a lot better. No more instant death while wall bouncing away from their shots.
We will see. If the next 1 or 2 updates don’t acknowledge some of the complaints on here it’s getting deleted.
I can’t believe these guys got paid to put this game out. I mean how many things can they possibly screw up?! Every day there’s something else and it’s not always something minor either.
I guarentee this is the case.
Sorry I wasn’t trying to imply you were. I was trying to say theres a lot of people on here who could explain why they think TC has catered significantly more to newer players in both PVE and PVP.
I personally don’t know why they would try and make the PVE modes much more forgiving.
Just been re-reading the reddit thread and apprently the ‘fix’ for this is live.
I didn’t seem to notice a difference last night, still made some dodgy kills, and died to a few very obviously missed shots.
Anyone able to test this? ( I probably can’t get back on this weekend.)
Forgiving is relative. Higher difficulties still aren’t easy but I still question why the aim assist and bullet magnetism are more present in PvE overall(Beginner difficulty aim assist snaps on targets like an aimbot if you’re close enough to a target when you start aiming, even if you have the target lock option off - which is basically an aimbot).
Sure it’s like ford putting the mustang out with half an engine amd 3 wheels
More like Ford putting 2020 Mustang badging on a 1993 Ford Fiesta hoping no one will notice the difference.
I would take a 93 Ford Fiesta RS over a Mustang.