Okay so this is a post for those who have either completed the story campaign or those who don’t care about spoilers. I will try to summarize, but admittedly I am not the best at it, those who remember me from the old forums will no doubt know this already… anyways, lets go and start with the good, as that is always nice to do in a critique or review.
The Good
Gears 5 has a nice intro if you haven’t picked up a gears game before or haven’t played gears 4 to make sure you can know whats going on, this is a nice touch.
Gears 5 picks up nicely from the previous game, it’s obvious that we have a bit of a time skip but it works well enough to introduce new characters fairly organically, some better than others but the ones they don’t do very well they make up for in added depth later in the game.
Gears 5 spends lots of time expanding on the world showing minor bits of travel during the in between moments, where as in older games you’d have a cut scene of getting on/off a KR here you’re piloting the skiff and doing some of the shorter traveling. This while can seem repetitive they do a good enough job keeping it entertaining later on in the game.
Furthering on the expansion it is cool to see more of Paduk and unravel a little more of the UIR story and mentality.
The pacing is fairly good, not too many boring sections of the game, and the ones that are, are fairly short.
The chance to go back and see things and places we have already interacted with was very nice, the details of the door being detonated, and most of the New Hope Facility was very nice, a sort of welcome home for Veteran players and for new players it may peek their interest to go back and play the original games to see what happened.
New weapons, really like the look and function of the Claw, I feel we have been missing an LMG in gears so it is nice to see one. The MK. 4 Lancer is also a nice addition. Personally I would have preferred a more direct method of grenade travel. Rather than it wasting time to go up in the air, split and come down, just impacting on detonation would suffice. Hell to make it more Gears-y have it stick to a surface or target like the frags do and then detonate ala torque bow. …In retrospect, perhaps that’s why we have the flying grenades to not be mistaken for another weapon, but still gears weapons always made some effort to be semi-realistic, and this just doesn’t feel that way to me. But that’s personal opinion so… over all new guns are cool. I know there are more than those two but those stood out to me.
Kait entering the mind of the swarm was pretty cool in the moment.
No Fabricator/Mini Horde Waves in campaign.
The Bad
Reyna… just… no one even thought to check for a pulse, or provide any medical attention? Marcus wanted to go get Dom after he got blown to ■■■■, and tried to save Carlos after he got turned into swiss cheese, AND tried to help that nameless gear who got ended up drowning in wet cement… but my son’s friends mom? Nah, she said she was dying so no hope. Kait didn’t properly bury her or handle her at all enough to notice “hey, she’s not dead!”? Makes our old characters, and the new characters seem dumb.
Grenadier’s surviving in status tanks (Along with the Matriarch/Berserker). Their DNA was changed by imulsion to create the sires, whos DNA was used to create the Locust. The game talks a lot about DNA, but fails to remember the imulsion counter measure, even if they were first generation grubs who never lived in the hollow proper… they should still have been infected and not remained as the better evil monsters of the series.
The Hammer of Dawn being used.The thing literally powered by a focused beam of imulsion, the stuff we destroyed completely in GOW3.
The rocket that hasn’t been touched since post Pendulum Wars , Which would have been no doubt powered by the wonder fuel that was, you guessed it, imulsion yet is somehow able to take off with no change or alterations to the engine after Adam Fenix’s countermeasure (which as a reminder turned him to dust, and dropped all the locust as he infected himself with lambency to study it) overlapped the whole world destroying the substance. I was half willing to buy the whole “Locust went into cocoons thing” from GOW4 but that was stretching it as far as you could. Gears 5 completely destroys the final narrative of 3.
Marcus being willing to sit and play Control while his kid and his friends go off on other missions when he knows what’s out there. …Wanting to move on to new characters is not an excuse for betraying old ones memories. I would prefer you give him a glorious death than betray his memory, and sitting Marcus Michael Fenix on the sidelines while others go out and continue fighting while he is capable is exactly that.
Kait not imminently being court martialed when defying a direct order with other officers around. if that would have been a private moment, sure JD could not report it, but everyone not caring that a Corpral just defied orders of a Captain, while a war is going on… because “It’s not about you, it’s about me” yeah… no, her ■■■ would be in cuffs so quick her head would be spinning all the way to the New Slab.
Del and JD not forcing her to any medbay to see a medic when her headaches are literally stopping her from moving for even brief periods of time. …Might not seem like much but combat is combat, and everyone needs to be 100%.
New Jack …while there isn’t anything wrong with this in theory… it just doesn’t feel like gears. It feels too futuristic in terms of all the things it can do. Mechanically cool, Thematically not so much, but maybe that’s just my opinion.
Fahz putting JD on blast was dumb. If what JD said was true, and they had incendiaries then they were not peaceful protesters and that’s all that would have been needed to be said, these are all people who have seen battle, they know you get seconds and if you see angry people begin lighting up molitovs and looking in your direction, pulling the trigger would be justified. Instead we get conflict to I presume only potentially impact the one choice you get in this game (Of which I must ask, is there a cannon answer to who lives?).
The Meh
Graphics. The graphics are beautiful don’t get me wrong, but Gears always had an industrial, destroyed beauty look. Gears 4 got a bit of a pass from me on this, as it was peace time, but Gears 5 being well into war again with some arguable more deadly albeit less interesting monsters, I had hope before trailers that the game would have returned to a more grounded or darker look and tone. The gore looks like strawberry jam, and no amount of adding it onto my characters armor will help (though that is cool tech).
The new Omen. Personally I hate it, but I have seen people back and forth on it so it’ll go here.
The rehashed story. Lots of moments felt pulled from GOW1, places from GOW2, and things or people you met in GOW3. …Overall the game was good, but it felt like people sat around in the writing room asking “what makes a goo gears story” and then just pulling those moments and bending them to the narrative they wanted to tell as opposed to making their own original piece. I get there is only so many stories one can tell but at least hide that veil a bit more. It did not feel original I suppose.
The final note. Almost as if to echo my last point, the third game in the new series is going to be about finding Kait’s mom, the third game in the original trilogy was about finding Marcus’ dad. telling the overall same story, with a few basic changes in the same order gets old. I really hope they don’t go that route but they kinda pigeonholed themselves into it.
Kait isn’t a character I want to follow. This is a personal preferance but she feels very flat. like they want her to be complex but didn’t give her time to grow. For instance, all of -OG- Delta could be seen as very flat in gears 1, gears 2 Dom got developed more, in gears 3 we saw the same for Cole, and books focused a lot on all of them, but especially Marcus, Cole and Baird, We saw them grow and get more layers added to their character that felt natural. Here, in both GOW4 and G5, we don’t have that. We care about JD cause he is Marcus’ kid, we care about Del because he is JD’s friend and a mostly enjoyable character, Fahz, well he grows on you like a rash you don’t quite want to get rid of, but all of them are less important as the main character and she just falls flat imo. I don’t care about her inner struggle, or the things she’s going through as a character, the only reason I play is because I want to know what happens to the characters I do care about.
I suppose that’ll about do it, if I had to rate the game just on story and nothing else:
Graphics 9/10
Story:4/10
Gameplay: 6/10
Overall: 6/10
Not a bad game by any means, but nothing special, and when factoring in the server issues and the downright awful macrotransactions (I mean 1/3rd the price of the game for some packs, come on!) I would lower it to a 4/10 as a below average game, gouging the players and then not having the servers running properly when you even a tech demo to run the numbers open to the public for this specific thing… and then you have the gall to ask for more money with the whole store. Nah, I am not gonna thank you and ask for another after you ram it up my ■■■ and spit in my face. …At least cuddle me first TC, aftercare is important!