I agree. There should be specific posts for the main issues at this stage.
This thread has run its course
I agree. There should be specific posts for the main issues at this stage.
This thread has run its course
that player was lagging. not much else needs to be said.
How can you tell? If he’s lagging then shouldn’t he be teleporting? I’m fairly certain they should’ve stuck to him regardless, and even then, you can hear the arrows bouncing everywhere after they deflect off of them.
This isn’t the first time it’s happened. It’s also happened to players that weren’t lagging. I’m not sure what to believe anymore.
Lagging? They be standing still for how long? They jus couldn’t have been that far behind themselves, just looks like the server not putting 2 an 2 together properly
I obviously don’t have an answer for you, but I can note that Ryan Cleven “liked” a post I made several days ago, where I pointed out that while the chrome skins look fine, they would look better if the chrome actually looked like chrome, and that right now they just look like the default characters with a bunch of grey triangles glued to them.
Of course Ryan has no involvement with the art team at TC, so it’s possible that he’s just expressing his personal opinion, not indicating that the devs are also unsatisfied with how it looks. Much like he said he doesn’t like Delivery Driver Mac either, which I’m pretty sure is heresy, as I have it on good authority that DDM was in high demand.
This is NEVER going to get old 





What annoys me about the chrome steel n that is unreal engine has all the textures and materials built in, they just have to click on a section and apply the effect they have put together on a sphere to said armor part etc, it could be made to look a lot better with an afternoons work by a nobody dev, no excuse for poor looking epics
Trades should stay as trades don’t listen to everyone other then me
I’m really sorry for going dark for a bit. We are working hard to get operation 2 out the door. Will be back soon.
Please rebuff the the markza . The gun is almost useless, dont OP the gun, but the damage is not there no more. Please do a small buff to the gun, the recoil is fine but the power is not. It takes skill to master that gun, and there is no point in mastering it if it doesnt produce! It needs to be a little more powerful, don’t go overboard! But do like you did the lancer, not to power but also not to weak! The Markza is just to weak now…
I don’t understand why nodezero keeps saying the game doesn’t create games with a team that has less than 40% chance of winning. Those numbers aren’t good numbers!
Doesn’t TC solo que on their game? I mean, at least say there isn’t enough players but I don’t get how the rank is so messed up currently but the matchmaking knows the odds of winning.
Also, one of the most annoying things about movement is the invisible barrier around teammates. It’s like characters take up way more space. I can’t get into cover close to my team because the animation will cancel my slide next to them instead of fitting in.
If I even touchy teammate doing anyovement or if he runs into me, I get slowed down immensely almost to a stop. This adds to the clunkiness.
Uhhhhh…I don’t get why any of the devs didn’t spend time making movement at least feel like you had more control of your character. It FEELS too heavy, TOO, SLOW, TOO UN-Responsive.
All the time I heard them about making the lancer feel good, but why not moving? Even if it is slower. IDK man…
Just curious, what number would you want?
Just FYI, I believe Ryan means if one team is at 40% chance, the other team is at 60% odds to win,
It’s not about number, I’m saying how do you know it’s 40 percent? It’s based on skill rating but those numbers are not accurate or at least I’m not convinced they are.
If you assume inaccurate numbers in the equation for matchmaking, that means you won’t know whether your chances are actually 40 %
Ah no worries.
Is it possible to add a relatively basic 3 or 5 band EQ into audio settings for better tuning to individual setups and tastes?
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really enjoyed Jamie’s first cut of new base movement tuning. Can’t wait to get it out for players to try.
Do what you gotta do Ryan. I think your level of communication the past couple of weeks has been beyond what any of us expected, and I appreciate it.
I’m also sure getting blasted with a firehose of feedback like this, can kinda burn you out, haha.
50/50.
The game purposely tries to make you lose games and it gets tiresome having terrible teammates.
I miss close, nail biting games. Not one team steamrolling the other. On either side of the court, matches like that are boring for all involved.
@N0DEZER0 I know this has been discussed previously, but this week it has been terrible. Can something at least be looked at with the 90-99% hits at point blank range? The inconsistency lately has given us trust issues.