Spending more time here

Already been fixed last week.

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Thanks for the info, been lagging behind on news due to work and home life. Much appreciated!

First off absolutely love the game!

I wanted to ask you if carmine fans will be getting the same love they did in four having the whole family there, but I’m guessing you can’t respectively answer that one.

So here is my actual question :slight_smile:

I think “supply” is a total success for earning “second string” content. In what ways do you plan on keeping supply interesting and exciting for the players ?

@N0DEZER0 I have a piggyback question regarding the supply drops: Will there be any additional skins available from the supply drop like Classic Kait, Classic JD, and Classic Del were?

Good question I hope so too. Maybe like snow armor cog gear, vday gear, dead eye dB

I can see skins like that being in supply because they are minor skins yet still exciting to unlock

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As soon as the game starts, you can swap weapons with Marcus and get his custom lancer. It has a 50 round mag like its Gears 4 counterparts.

@N0DEZER0
What happened to rolling lobbies by game type?

I can’t think of any popular shooter (Call Of Duty etc) that doesn’t have a rolling lobby system which makes people who quit a non issue as new players just join mid game. Yes, there is Social Quicklplay but many avoid it as no one wants to play game types they have no interest in. And not everyone cares about rank and even if they do, a system similar to COD could be adopted. The issue of quitting ranked games has plagued both Gears 4 & 5 and I never understood why rolling lobbies were removed. Some of my fondest memories of the original Gears trilogy was finding a King Of The Hill lobby and playing for hours on end with a core bunch of rotating players… rematching, grudge matchin, playful sh*t talkin etc. I miss those days.

I feel the default set up in Gears 5 should be rolling lobbies by game type (all modes that are currently ranked in 5) and only the competitive modes should have a ‘ranked rules’ approach ie Quit Penalties.

Maybe this will never be reintroduced but I’d be nice to know why?

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Having separate casual game types instead of them all mashed into one social quickplay would be nice, plus rolling lobbies. Sometimes I’d like to play KOTH or Guardian not ranked but end up playing dodgeball or TDM forever and never get the type I want. If I want to make sure I get KOTH, I have to play ranked.

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When it comes to big fall tentpole releases, those dates are usually set in pretty firm stone by the publisher.

I think classes should be uncoupled from characters (though I also suspect that’s not something they’ll be able to do in Gears 5 any time in the near future), however I am 100% fine with different classes being restricted to different starting loadouts. I’d consider maybe offering a slightly wider array of stuff for your loadout, but I’m also completely fine with an engineer not just being able to start with a Lancer GL. It means successful groups on higher difficulties need to rely on a mix of classes, and it accentuates the strengths and weaknesses of those classes.

Also, I’d maybe refrain from speaking for “most of the people” or “the community”.

You’re unable to drop from ledges when hardaiming, and when DBNO. This makes sense when aiming so you don’t accidentally fall during that critical snipe, but it could be the difference between life and death if crawling off low ledges was possible.

Is this possible?

Do you mean keep it as is? Or change it to that format of k/d/a because that would be awesome. I think there’s enough space on the scoreboard

Which isn’t all that surprising, certainly under this publisher. Though I wondered just how much sway TC or any other developer under Microsoft would have when determining how much time they’re given to work on a project.

When you need to, as Octus put it, “stick to the schedule,” who sets that? How much say does the development team have?

Naughty Dog appears to have gotten their way when The Last of Us 2 got pushed back a few months. Whether that was merely because Sony has faith in that game’s prospects regardless or the different circumstances Naughty Dog finds themselves under is anyone’s guess.

I suppose my initial question was if The Coalition (or 343, or The Initiative, or Ninja Theory) were in a similar position, where they were sure a little extra time was essential, could they get the same response? Under this publisher - and with the game’s integrity at stake -would they be permitted to “deviate” from the schedule?

But I don’t want people to know how few kills I’m getting LOL

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I’m sure the release date for Halo Infinite, being a launch title, is encased in diamond. There’s too much else riding on meeting that date for them, short of some catastrophic development issue that left that game simply unfinished in some massive way.

Do I think Microsoft studios get to essentially negotiate over their release dates? Sure. Crackdown 3 got pushed back, what? Like 3 times? Ori 2 has been delayed more than once. Battletoads got delayed. Sea of Thieves got delayed. The MCC PC port has a release date of “when it’s ready”.

However, things get more cagey when you’re talking about games that are intended as a platform-holder’s major holiday season offering. These are intended not just to be major revenue drivers on their own, but also to drive holiday console sales. Gears 5 was basically Microsoft’s one major triple-A exclusive for the entire year. Studios like The Coalition are probably expected to timebox their games based on a consistent release cadence, and plan out how much they want to add or change based on that. I wouldn’t be shocked if part of the reason TLOU2 was able to be delayed, was because Sony knew they had Death Stranding coming in November anyway.

Phil Spencer actually mentioned in an interview at E3 this year, in response to a question (from Kotaku I think) about the deficit in quality this generation between Sony and Microsoft’s exclusives, that part of benefit of the new studios they’ve acquired, is precisely that it takes pressure off of studios like 343 and The Coalition to basically shoulder the load for them. For example, if Gears 6 needs to be delayed four months, into early 2023, it’s an easier decision to stomach because you’ve hopefully got more than a single game carrying your entire holiday season by that point.

Honestly, after Gears 6 concludes the new story, I hope The Coalition just get to give Gears of War a nap for a while, and work on something new, while a smaller internal team gets to take their time conceptualizing a genuine overhaul and reboot of Gears of War. Of course, as a studio literally named after the COG, that exists for the purpose of shepherding the Gears IP, this is unlikely.

I take issue with you claiming to speak for “most of us and the community”, do you have hard data to back this claim up? I for one really like the new hero system, and think it’s a great idea for revitalizing horde. I do think however that some balancing is needed, JD is a bit OP and some characters, especially the bonus characters, needs some buffs and more cards.

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T`ypo

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Neat idea. Mint not be the highest priority but cool idea.

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I’ve looked into this and it was a small feature we had to cut to introduce the delay. We have since added the feature to the top of our priority stack.

We are also evaluating some of the other delays when this comes online.

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Hmmm. I could see a classic mode that had no classes and you could play any character you want. This is a pretty do-able thing.

Mix and match classes is harder. We’d have to build dedicated ui for that. Hmmmm. the testing matrix on that is pretty extreme. There are very likely large exploits with multiples of a class.

That being said, if we allowed duplicates would that get you some of what you want?

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