Spending more time here

Could this be a toggle-able feature if it was something that ended up being made? As someone who doesn’t do video content for Gears or any game nor watches much about games, I may prefer to not have enemies being darker colored the more health they have, seeing as it might look odd(if the idea I have in my head about it is correct), and generally the size/name of an enemy gives a clue to how much it survives to begin with. And we already have health bars(which can be turned off, of course) and some visual/audio indicators showing how much health an enemy has.

But I still wonder - would this actually serve a purpose? Given the fact that enemies naturally survive more on a higher difficulty, it can be seen by the fact that they take more fire to kill and do more damage, and whoever is showing gameplay can include to mention the difficulty of the match they are in. Not mentioning other things indicating difficulty like loading screens or the scoreboard.

For sure, we can look at the data. The point I was making was more about combat design theory. What role should the melee fill in pvp. Even going to less damage would make a lot of 2 pieces less viable. So I was just exploring what it meant to the original reply

The Theory question becomes what role does speed have after two people both missed their gibs. Giving the melee the ability to do 20% damage would mean that it could close a 4 point but nothing lower.

This gives the advantage to the person who shot first and is now ready to follow up. It also gives the person managing their ammo a last chance to close the kill before reloading as long as they remember.

For sure. It could be something we show in the UI before going in. The only purpose it would serve in gameplay is as a reminder. Which as you say isn;t essential.

Hi Ryan would TC consider incorporating iron into re ups…doesn’t need to be alot. I think if we could earn iron and items were cheaper it would create an Incentive. Much like earning credits did in G4.

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We had thoughts about how to use re-ups with the store. We haven’t implement it yet but it’s something we’d like to get to.

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From who? I’ve personally never seen anyone who has advocated for high ping players to have advantages.

Unless that was a typo and you meant the player with the lower ping?

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Any chance we will be able to re order where the characters are in the select screen in the future? Like how on the cog side Kait, Del, and JD are the top 3 and say I wanted so swap Marcus’ and JDs spots so Marcus is in the first row.

You’re aware that two piecing is universally despised in the Gears franchise right? You guys were aware of that in Gears 4.

Two piecing should never be a viable option in the first place.

As I said before, melee in gears has always been intended to be a last ditch option when your back is against the wall and your either out of ammo or need to reload.

I’m not sure if you guys play a lot of public games, but the current meta is shoot then immediately hit melee. i.e. the reverse two piece.

Even in the last developer stream, TC Octus was getting two pieced left, right and center.

He also said “you won’t be able to do that two piecing next week with the new tuning, so enjoy it!”, which turns out isn’t actually true.

Why did you guys insist on adding delays to almost everything, but allowed instant melee after shooting?

It goes against your entire M.O.

To clarify… delays when shooting out of a roadie run, delay after rolling before you can shoot, and others. But zero delay on being able to instantly melee after shooting.

It doesn’t make sense. Was this done to allow new players to have a counter to bouncers? If so, it failed as nearly everyone is abusing it at present.

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Hi Ryan @N0DEZER0

Thanks for answering… I’ll rephrase my question, what’s the probability between 0% and 100 % that Gears 5 could include a horde mode in a permanent basis which allows the players to select any character we like and in the top of that select any class we like as well as being able to choose any weapons we like ?

Most of the people hate the current system which classes are tied with characters and additionally we are not able to select for example LANCER GL for marcus only for JD ( since also the weapons are locked to each class) . which I find it quite boring and ridiculous. It’s a game system Ryan so limited that most of us and the community doesn’t like even to care to play it at all .

Kind Regards.

Daniel

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I gotta respectfully ask, but where did you guys get that feedback? Seems like an odd one. :thinking:

Also, you skipped my question…:frowning:

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I am highly skeptical of this.

Edit: Meant to quote @N0DEZER0, not @III_Essence

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Huh? You don’t know what I mean? C’mon, Ryan. The clips basically show the bullets curving around cover, making cover utterly useless in a cover-based shooter. This is why I can’t enjoy the game and why I’d rather play Gears 4. I’ve never had things like that happen to me in any previous Gears game. I run 20-30 ping every game with wired connection, so I’m sure it’s not something on my end.

Like I said, this bullet curving deters me from enjoying the game, or playing offensively or defensively because the bullets just curve, curve, curve around every corner or to my character. If you watch the clips, you’ll see exactly what I’m talking about, or lower the playback speed and you’ll literally see me nowhere in their reticle, but get hit by every pellet somehow. My POV even shows me out of their line-of-fire before they down me (Not just the kill-cam), yet I still get hit for full damage?

I’m not sure if you’re denying the issue, but it’s definitely there and it makes the game almost unplayable for me because I can never play at my best because of these gimmicks that TC’s introduced in this game. I’ve barely had the “What!? That’s bullsh*t! I shouldn’t have died there!” moments in previous Gears games, even Gears 4. Almost 80% of my deaths in this game are that exact reaction. I’m a very patient player, so I don’t get upset or frustrated so easily unless I feel cheated like I do every match in Gears 5.

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So would you only put in a delay to remove the two piece and allow the other person a chance to respond and leave damage the same? Just trying to see if I got what you’re saying.

None of us can vote for a map. It’s very strange. It just randomly assigns you a map without any voting process. Voting still happens in social in between matches but the option to vote is completely gone in ranked.

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That’d be fine with me.

Or keep it, but reduce the damage to 33.34%.

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Yeah, two or three hit downs seem ok; 10 would make melee completely useless.

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The melee in harder settings needs work. They melee me and I’m a mile away dodging and I still get hit. The hitbox for melee in harder settings just expands which is not logical cause there’s no reference on how far I need to dodge.

Another question(if you’re the right person to ask for this) : Will there be any further weekly hives in Operation 1 after the next and last one releases next week? Or will it just remain the weekly hive until the start of Operation 2 or whenever the next hive releases in Operation 2, seeing as the medal for weekly Master hive completion says there will be 10 of them and we’re at the 9th hive. Speaking of which…

This week’s hive was… interesting. But while the new increased recoil modifier initially was interesting to handle, it kinda ends up just making you use precision and explosive weapons a lot more(or ones with little recoil like the Snub) and feels like it drags the match out a bit. Because you can get shots in less quickly, while the enemies still seem to have regular recoil patterns to deal with. Having mastered it already, I can say it didn’t add that much to the challenge of the hive, and rather just seems to make encounters last longer before you get explosive weapons. If that and making us use Incendiaries was the intention, great, because that’s exactly what it does(and the Stumps as well). Until Keegan gets frags anyway. As a one off, it was ok, but having it all the time it wouldn’t be that great.

And while I’m at Stumps, is it intentional their Tri-Shot literally never overheats outside of Campaign? Because that gets a little annoying at times and gives you no real window of opportunity to fire at it if you don’t have Flashbangs(or a Shock if that stuns Stumps).

Hey Ryan,

HORDE GLITCH
Are there plans to address the level 3 barrier glitch in horde?

Players make the barriers red, and the enemies cannot pass them.

HORDE CHARACTERS
On a side note, do you guys have more plans to rebalance characters to fit their roles better?

Kait is not a very good scout past wave 30, and Marcus struggles to feel like much of a tank with his damage reduction card, as well as having somewhat low damage output on high difficulties.

I’m aware there are plans to buff Fahz.

Kat and Emile also feel weak, and struggle to find a role, also they only have half as many cards as the main 6, so there is really only one way to spec them out.

Thanks for staying engaged with the community!

Some ideas I wanted to run by you ryan that I wanted to pick your brain on.

1 . For escape tiles, can we get vertical ones akin to the campaign I found those incredibly fun and would make great tiles.

  1. Can we get more “infected hive” tiles we only have a few and I would love to uniform my hives.

  2. Can we add more effects for tiles? We only have lighting but would love some alarms like the rocket announcer in the first chapter of campaign Maybe music editors.

  3. Quality of life: can all mutators unlocked? It takes hours and hours per map and is very time consuming to unlock them for private

  4. This one is HUGE to me in terms of fan service: can we get the ORIGINAL perfect reload noise? I don’t know ehy you guys cut it in half as the full one sounds amazing with bass.

  5. For map builder, can we pick and choose released mutators for example invincible wardens, more sires, stuff like that

Thank you for answering all of my questions on both here and Twitter absolutely love this level of interaction!