Could this be a toggle-able feature if it was something that ended up being made? As someone who doesn’t do video content for Gears or any game nor watches much about games, I may prefer to not have enemies being darker colored the more health they have, seeing as it might look odd(if the idea I have in my head about it is correct), and generally the size/name of an enemy gives a clue to how much it survives to begin with. And we already have health bars(which can be turned off, of course) and some visual/audio indicators showing how much health an enemy has.
But I still wonder - would this actually serve a purpose? Given the fact that enemies naturally survive more on a higher difficulty, it can be seen by the fact that they take more fire to kill and do more damage, and whoever is showing gameplay can include to mention the difficulty of the match they are in. Not mentioning other things indicating difficulty like loading screens or the scoreboard.

