Spending more time here

Would you mind elaborating? Do you mean ‘offline’ as in when your xbox is disconnected from the internet? or ‘offline’ as in not playing in matchmaking?

@N0DEZER0
Good morning, great to see you so active. As other foremites have said it is most welcome.

Can you let us know why TC seem so dead against putting OG Locust in Horde .We have been asking for their return since we first played 3.0 We were told it was not possible, I don’t think I was alone in assuming we would get them in 4.0…I was wrong! well mostly.

The company has toyed with us with bringing back Brumak,Sire and Beserker (she is one!) so why not the complete rosta.

Ryan come and play Horde 2.0 with me/us, you will see how much more fun it is fighting the original Locust. :slight_smile: Also with FUN mutators.

Whatever happens with 4.0. I implore you/the team to make Horde great again in Gears 6 and not continue reducing our choices in the mode.

Also can someone at TC confirm how many maps we are getting in Dec. I would hope at least 4 and I don’t mean ones from the Gears 4 pool.

Anyway thank you in advance.

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We slowed down the slide speed. This was to add more consequence to sliding, not make it easier for new players. You need to choose your slides wiser not just faster. It wasn’t very much, it was just a small adjustment.

The roadie strafe we are looking at whether or not to bring it back.

This is definitely something we want to fix. We have more matchmaking improvements coming.

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The gib range has been there is past gears. It’s not unique to Gears 5. It’s actually identical to Gears 4. We had made it shorter but we received negative feedback on it and pushed it back to the original position.

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These are fantastic questions. We have definitely not done enough to expose all the numbers. When we were putting the cards together we realized that we needed to start exposing more of how it works. We will figure out a way of getting this information out.

The score boost should not be awarding extra XP, it’s just leaderboard score

Damage reduction is always on incoming damage.

Thanks for the feedback. We are still working on how we think of the store. With all the feedback we know we have some improving to do here.

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I wouldn’t put too much stock in any ranks until the reset. Once it’s been reset, let me know if you’re still seeing issues.

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The Gnasher doesn’t do extra headshot damage.

You already answered my previous question, but I appreciate the sentiment of trying to reply to each question :+1:

Thank you

Unfortunately, my focus is on designing Gears 5. I can’t speak to ultimate edition win 10 at the moment. Sorry.

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I wouldn’t put too much stock in the existing numbers until the rank reset. If you are still seeing strange results, let me know.

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I have a kind of random question. What ranks and stats do you guys at the office boast?

I heard you talking about how things should work at high tier play in the developer streams, but it would be hard to get a feel for that if you guys weren’t high tier players for instance.

I’d love to see a stats breakdown from everyone at the office who plays.

Surely Octus isn’t the best player you have? :wink:


I don’t expect you to answer the below, but it’s just a fun suggestion.

A fun event could also be “best of the staff” vs the community.

I’d be down to put something on the line too, to make it interesting. For instance, if the community wins, you take out the lunge from melee completely. If we lose, it stays as is.

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The weekly is interesting.

The monthly we see as pretty closely aligned with medal group rewards in the tour. If you complete a medal group (probably a few weeks of play) you’ll get a cosmetic reward.

The weekly rewards is something I think it possible and would work pretty well.

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Hello! First of all, thanks for answering.
Yes, I meant playing without internet / disconnected / offline. And please I ask you, enable horde mode to enjoy it without internet in offline / offline mode.
Thank you very much from the heart. And forgive ‘’ my English ‘’ since I use a translator.

We should see a significant improvement in matchmaking for most people shortly. If you still feel that it’s not meeting your needs by the end of next week, please let me know.

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btw - ask as many questions as you want. Just please post one and wait for a response before posting the next.

Cheers!

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We always have to balance wait time, ping, and fairness. Fairness can be in terms of the two teams or like you say, the similarity of the players.

If we narrow the similarity too far, it can take much longer to find a match. We have significantly improved everything in our simulation data, but we haven’t deployed all the fixes. Let me know at the end of next week how it’s working for you.

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It’s a bug and should be fixed with TU2 deploying this week.

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I will pass this on to the design team. We definitely didn’t catch every aspect. We made sure key information was impacted, but it’s definitely something we could expand to more systems.

I’m going to move on to the next post. Please re-post a single topic, ideally once you have a response to the first. It makes it much easier for me to process as I try to get through the whole thread.

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