Must be nice for keyboard to just spam spacebar all day and act like your good a wall bouncing. Controller players need to be able to have more freedom on custom controls.
-Allow faster sensitivity.
-Unbind evade from run and take cover for default controls.
-Get rid of aim assist (fair is fair, cant ask and not give ).
Said it before and I’m saying it again. Wont matter if the new xbox has power or not. Its the differences in capabilities between input methods that will hold crossplay back. An effort to make the differences as equal as possible needs to happen.
i got it kinda like that but my roll/run/cover on left mouse click while i have a secondary binding for cover (wallbounce) on the space bar so when i want to nail the wall bounce without any chance of roll i hit the space bar.
If you don’t mind spending the money on an elite controller, just switch to Classic Alt (what I have, and what you’re talking about), re-map all of the keys to act just like they do in Default, and just use one of the paddles as the ‘extra’ key…
if you want to have separate keys for run and slide you will have to learn a new control scheme anyway, this way you only have to learn the one change…
Been saying they need to let you customize the control scheme.
Gears of war settings/customization has always been trash. And instead of adding a customizable scheme they added the “shooter” scheme.
Also before someone replies, remapping is NOT the same.
No way to remove the camera from snapping back vertically on slide unless you switch to “single stick”. Which is just annoying and no way to remove the auto center. Never was an option to make slide input on press rather than release until “defaulternate” became a thing. Which then has it’s own issues.