I know I can’t be the only one that has noticed this, but something that has always bothered in this game besides its convoluted rank progression system and a myriad of other issues. Is the very apparent, self-described, “Second Round Boost”.
On many occasions, specifically within core, the losing team for the 1st round always seems to get a damage and health boost for the 2nd.
Now some may be saying, “Well what do you mean?”
Well, have you and your team ever destroyed a team the first round and the second round, you either get blown out or the match is alot closer. I know some, may say that is due to player adjustment, But in my experience playing, I honestly believe they are dealing more damage while absorbing more than the previous round.
What was once a two shot kill in the first round, is now a 3 or 4 shot trade in the second, A non active Gnasher is now one shotting me and shooting further the 2nd round.
I am quite sure, there is an advantage for the losing team for the 2nd round. As I myself have abused it, there has been times where I knew for a fact, I simply wasn’t taking damage and I simply was sponging, Not because my opponent missed their shot, but because I have a “2nd Round Boost”.
But hey, that’s just a theory, a game theory lol
But seriously, have any other Gears players noticed this? It’s like TC did that to make it more competitive for the losing team, that no matter how bad you are, you can still kill a much more experienced player while bot walking, so that the game remains, “Fun” for them.