This is a genuine question and I’d like to hear what people say.
The reason I ask this is because I hear statements all the time about connection, netcode, gnasher tuning and such but when I think back at these type of complaints it goes all the way back to Gears 3 for me, an entirely different company.
So at what point was the Gnasher ever good? At this point I’m just under the impression this is just how Gears of War plays. It looks and feels inconsistent at times but I legit think that’s just the best the game can do for this kind of combat. Also it’s not like everyone isn’t going through the same crap. I’ve played with buddies in custom that’ll tell me after a kill that I was 99% in one shot and would have never guessed lol.
tl;dr this complaining about the game being broke has gone on since the dawn of time so which title is the least broken/most consistent?
No one likes dying in Gears so sometimes its hard to accept an L which is another thing I think people fabricate as the game not working. I’m not saying the game isn’t broken I’m just making an observation here…
The Gnasher has consistently been one of the least consistent, and most misunderstood primary weapons of a shooting franchise ever.
Until the thing gets some kind of aiming projection that perfectly represents exactly where every pellet is going to go if the trigger is pulled in real time at all times (this has been demonstrated in Gears in the Machine videos before) this is likely to continue. Hit confirm was a start, but it’s quite frankly not enough.
Getting good with the Gnasher is paramount in becoming good at 95% of the versus modes in Gears, and unfortunately getting good with the Gnasher is an exercise in mastering idiosyncrasies and obfuscation.
Don’t get me wrong. The weapon is critically important to the core Gears multiplayer experience, but it is also what holds the franchise back from the masses.