The competitive community want a revert, and its not because they think its necessarily perfect the way it was, it was just better in their eyes. I’m just going to copy and paste what I put in Kenny’s thread so you can hopefully get a better understanding of why they think it was better pre-update.
The issue with current gears of war is you are forced to play one play style at a competitive level if you want to succeed, and that just doesn’t make for a good balanced game. When I say competitive I am not just talking esports. If the ranking system worked the way it was intended and high level players were only pit against high level players, this would be more apparent. Right now, you’re just limiting yourself and can’t keep up if you aren’t near the highest sensitivity in the game. There is zero reason to play on anything low because you simply can’t keep up and playing for damage just doesn’t work. This was Gears of War 4’s issue (in a competitive setting) and with the newest movement update these problems are back in full force.
Really, I don’t care that the mechanics let you move however it is you want to move, I just dislike that it’s not consistently punishable because positioning and playing for damage barely works. One example of positioning not mattering anymore is right hand advantage, Sliding into someones right hand advantage was the BIGGEST no-no in everything pre-Gears 4, but in Gears of war’s current state, that play is rewarded consistently because of how fast people can slip to corners/walls/shoot. There needs to be some kind of balance that lets people play the way they want, and it just isn’t there in a competitive setting. Before the update, the game gave players a little bit more identity in their play style, which I believe should be the goal.