So the pros want a revert

what casuals?

Where are these mythical casuals you speak of?

The majority of this playerbase is a niche community of veterans who have been with the series for multiple titles. That isn’t casuals.

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I could not agree more.

This man gets it.

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Gears don’t nees eSports, so many changes are made to the game just to please them.
They are invited to test the game before any of you it’s only fair that they “adapt or go”.
like they say in any game;
" if you don’t like it, don’t play it".

@Mark36111 @xxxGAUNTLETxxx
Hehehehehe. That was fun to watch. Not gon lie

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I’m not a pro but I still want the revert.

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Eh I saw a few new number one with no reups trying out king.
Thankfully the game reset and I didnt play them.

Games these days are always going to have the player base die off after the first few months. All of them. There is so much new product out there. Cod, division, warcraft, red redemption etc. You dont cater to those people because they are gonna leave. You cater to your base and make a solid game. Casuals will stay if it’s a solid game and they enjoy it. Casuals will leave if it’s a broken mess like g5 has been or a new game comes out.

One of those you can control. The other you cant. Tc needs to understand this and sadly I dont think rod does.

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Yeah, re Ryan, the big question is: (a) was he really behind all those changes which were made in 5 from 4 (in which case he’s to blame as much as anyone), OR (b) were those imposed on him from above, and the poor guy is stuck having to be the mouthpiece for the party line, and is taking the brunt of the teeth kicking, being largely blameless himself?

Donno…

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It sounds like it was done by committee, but he should still get blame anyways because he is on the team.

See this is spot on. Gears is to incosistant for many gamers to even want to play. As you have the Gansher noobs who cry if aany other weapon becomes quite powerful. As stopping power should fo stayed and players should of adapted. (which isnt hard) Also you are right Casuals will stay if it’s a solid game and they enjoy it. Yet Gears ahsnt been enjoyable since 3, hell even Gears 2 had its issues but not like gaers 4 and 5 do.

As with so much new product out there, gamers wont cont playing a broken ■■■ game ever, TC have acted like they had player base to keep realsing gears in the state its in, but they dont, So gamers have left and I can easly that gears 6 is already #DOA as by then there will be other games that will be a solid game to play and been fun while doing so.

I think TC needs dropping and someone else needs to step in as they have shown they are not the ones for the job any more.

The competitive community want a revert, and its not because they think its necessarily perfect the way it was, it was just better in their eyes. I’m just going to copy and paste what I put in Kenny’s thread so you can hopefully get a better understanding of why they think it was better pre-update.

The issue with current gears of war is you are forced to play one play style at a competitive level if you want to succeed, and that just doesn’t make for a good balanced game. When I say competitive I am not just talking esports. If the ranking system worked the way it was intended and high level players were only pit against high level players, this would be more apparent. Right now, you’re just limiting yourself and can’t keep up if you aren’t near the highest sensitivity in the game. There is zero reason to play on anything low because you simply can’t keep up and playing for damage just doesn’t work. This was Gears of War 4’s issue (in a competitive setting) and with the newest movement update these problems are back in full force.

Really, I don’t care that the mechanics let you move however it is you want to move, I just dislike that it’s not consistently punishable because positioning and playing for damage barely works. One example of positioning not mattering anymore is right hand advantage, Sliding into someones right hand advantage was the BIGGEST no-no in everything pre-Gears 4, but in Gears of war’s current state, that play is rewarded consistently because of how fast people can slip to corners/walls/shoot. There needs to be some kind of balance that lets people play the way they want, and it just isn’t there in a competitive setting. Before the update, the game gave players a little bit more identity in their play style, which I believe should be the goal.

It was all that was needed for both pvp and pve dragon…:thinking:

Well I like it and I don’t care what no life “pros” think I’m not a sheep or part of a hivemind.

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More playlists?

what do you mean by that?

You said they were trying to add more playlists. What do you mean? Like testing playlists?

sorry but i think you missread this. " trying to make more playstyles."

Yep. Thanks lol

No worries :pinching_hand:

Fantastic post. I agree with everything you said. I love watching the pros play but all they care about is winning tournaments. Like you said, they don’t play Horde or Escape or anything else except scrims against other pros. They have their own agenda. We outnumber them by a great many, and our voices should matter more to TC.

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I think they should’ve kept the 2 seperate tunings like in gears 4. I understand they didn’t want to split the community but making it 1 tuning made the problem worse. They catered to newer players while alienating the old players. Now they don’t have a community to split.