You are saying:“Gears is that kind of game that, whenever I go into it, I get shotgunned in the face and I don’t know why”!!! That was your explanation for how you decided to change some of the game’s aspect!!! With all due respect I can tell you why, because as a beginner i used to get shotgunned in the face and get out without a single kill, why? because i needed more time to get involved that’s why, not because the game was unplayable, and i remember how much i enjoyed struggling for 2/3 months so to get better using the gnasher, and more and more time to get some wallbouncing kills, the game was perfect and challenging, now you can camp anywhere and get out with 10+ kills and this sucks!
Good Luck anyway!
PS: Ryan Cleven is The Coalition’s multiplayer design director.