Okay I know other people are thinking this, If we aren’t going to get bots in this game in ranked matches, when someone quits your time gets a bad disadvantage in game modes like KOTH and escalation where in games like TDM it can be a small advantage depending on when the player quits from your team.
With that being said Rage quitting disrupts the flow of the game no matter what and can be infuriating to deal with now if a player disconnects from third party reasons, fine, I get it, they often join back as soon as possible, however for the most part if someone quits their gone, I asked this before in the gears for war 4 beta it was often pushed as a joke.
Well it’s not a joke when people leave because the match didn’t go the way they wanted then leaving you in a worse spot, sucks even more when your left alone in a 1 v 5 and you don’t want a penalty witch lest be honest here, It’s a penalty that isn’t a penalty at all because lest be honest if you told you can’t player X time, I bet most play another game and wait the timer out.
Some games do it better, you have to stay on the game in question for the timer to tick down, better still isn’t great me? if you care about making it a Esport, fine, then punishments need to hurt so a better penalty system for competitive should be something like this in my opinion
punish tier 1; first 2 quits. Warnings.
punish tier 2; quits 3 - 5 lock out penalties. 10 mins, 30 mins, 1 hr.
punish tier 3; quits 6 - 9 lock out plus one tier drop. 2 hrs + tier drop, 3 hrs + tier drop. 5 hrs lock out.
10th quit, Season ban + Rank RESET (at this point you forfeit everything you did.)
Again this is my opinion, when locked out of competitive you can still play quick play and escapes however if you get a season ban it doesn’t matter if you play or not at that point and you’ll have yourself to blame, now if you join back into a game you disconnected from, the quit won’t be counted, and if the sever derps, well no quit the match doesn’t count for anyone any way.
well that’s my take on it.