If that’s the case, than add that as another reason that TC needs a more simplified and straightforward ranking system than the one they currently have.
As we discussed on discord, not only is their ranking system broken, but the complexity of it will only limit the type of modes they can add to ranked.
Agreed. Making FFA social only pretty much sucks out the biggest incentive to play FFA. TC seriously know how to successfully make everything exciting instantly tedious. Like you said, it’s the perfect mode to showcase where you really stand in comparison to everyone individually, making the rank all the more accurate.
Adjusting their horribly messed up ranking system would take effort from them, though. You’ve a better chance adding it to your Christmas letter to Mr. Claus.
Sure there has to be one employee that has a similar trail of thought to the rest of us here? Even if they are locked in the basement for having traditional Gears ideas. It’d be nice to have something released in a decent state as opposed to being altered after 100+ posts saying the same thing. We know they’ll make it ranked, they know they will eventually. Why not get ahead? Do they not want our respect? Sure looks like it.
I imagine to give a new ranked playlist, they’re gonna have to take one away. Especially with how quickly the playerbase dwindled. I don’t think G5 could sustain any more permanent playlists. I’d suggest cycling out Execution for FFA.
Maybe Guardian for Dodgeball too, but I’m probably in the minority on that one.
Its for sure gonna be a Social playlist. Best case scenario is that enough people play it that TC decides to make it Ranked.
Specially if more people play it than existing ranked modes (I’m looking at you, Exe)
I feel like this is gonna result in Vultures rising in ranks.
If there’s anything that my experience with FFA in Call of Duty, party mode Smash, and every Battle Royale out there is that opportunists and interferences win easy points.
FFA will not show “skill” beyond basic Game Theory just as is. Not unless the design of the mode scoring keeps those kind of plays in check. Currently thinking of how the mode could do so, right now it involves a point goal and a Lives system together.
I agree with you, especially in regards to the ranking system. Somebody seriously needs to have a sit down with them and tell them that it’s time to just let it go.
Well I guess you could argue that there’s a huge element of luck in both types. FFA, and people coming out of nowhere while you’re in the middle of fighting an opponent 1v1 and being stuck in a game where the match set you up with dumb team mates. I just think FFA has more luck and randomness to it than other game modes especially where there’s 14 players!
Randomness anywhere = less skill = less of a reason for rank because the gameplay makes rank null. Then you could also argue that it makes rank seem like a joke anywhere else on g5 because it doesn’t take itself seriously, defeating the purpose for rank at all.