I just tire out of people being so obsessed with grinding. District would especially be such a case where most people will cheese it out in the boring asf Arcade room instead of properly playing. Which I have literally zero interest in because it is also extremely boring. And what’s the point in the grind when you don’t learn how to play during it - if you don’t already do and/or don’t learn how to play something quickly - and don’t really play once you’re done with it?
But in the end TC with their ridiculous grinds to create player engagement is at fault… doesn’t make it any less annoying when you get people who don’t have a single clue about how they should handle things while using a level 16 Tactician and are Reup 20, so they rush out running at the beginning of Choke. I can get it if you accidentally held down A for too long but running straight down the corridor to the stairs instead of just clearing the Grenadier(s) and Hunter/Drone/Sniper(s) out in stealth when possible, that’s not an accident, that’s being stupid.
I wish more people had the mindset of at least trying to get their skills to a reasonable level before they take them into high difficulties and/or learn the classes before that as well - assuming there is anything to learn, which I doubt is the case for promo classes except not killing yourself with Slugger frags - but 90-99% of players probably don’t care in the same way that I did to at least somewhat level the class skills and get some idea to play them while I get them to 20(which a lot of people probably obtained a lot more effortlessly with the 4x XP and pointless “run and restart” which I couldn’t get myself to do partially because it would make me want to shoot myself. The other reason is what I stated above, so it doesn’t really mean much because people might as well just assume I did zero skill grinding to obtain the skins which I didn’t do, but there’s no real way to prove that).