Sire's and Claws

Come now. 3 shots should be a down, not one bullet. Be reasonable.

I dont think Elite drones should be more difficult than scions on the harder difficulties! It is supposed to be “fire x amount of rounds to increase accuracy” instead they one shot you across the map!

This is one of my main issues with horde

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Agreed…that is all

Let us chainsaw them like in 2

Why can’t we do it TC? WHY???

But for real it makes no sense :joy::joy:

Oh, but you can’t do that because it’s “too easy”. TCs own words from a dev stream(it was Octus or Dana saying this, basically going like this, if you have a Lancer : “Oh, there’s a Sire? Rev your chainsaw, and no more Sire.”)… but what’s the difference between that or just having a melee character bleed or nuke it to death with extreme damage?

Those were the days xD

Hmm.

Strange because chainsaw is slow. So slow that it’s not always a good idea to save ammo by chainsawing the reject sponges. I’m pretty sure that I’d get dropped by claws chainsawing a sire the same as a reject. Their logic… it sounds like it’s myopic.

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TC logic makes very little sense in multiple aspects. There’s things like the frag tag which is a very risky move to do, but because “TC balance” and “we need this mode to need ‘skill’ instead of making it more fun”, it does not kill or take 99% of the health of a non-boss target off in Gears 5, unlike any of the previous games. Or Torque Bow and Dropshot, both weapons severely nerfed from what they were like before. Headshots used to be a one shot kill with them before, and only taking a few direct hits to kill a boss(with the Dropshot) and while that might be a bit extreme, the way TC nerfed those weapons that they don’t even one shot kill a Drone type enemy or Deadeye or Shepherd with a single direct hit after a certain point is just beyond ridiculous. Barely anyone even bothers picking those weapons up now, because they’ve been nerfed into the ground and are nearly useless, not much fun to use.

But apparently it’s more “skill based” to dump all of your explosive rounds into a single enemy, or 4+ shots of it. It’s not. Just more annoying.

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These weapons take lot’s of skill to use. Personally I really love the torque bow. It is a assassins weapon and I love it, hard to use but very rewarding! As far as the dropshot that gun either needs better slash damage or ammo increased to 5 or 6 rounds personally.

I didn’t say the weapons didn’t require any skill to use, I said that making the enemies sponge 3-4 headshots from them is just excessive when their ammo is very limited already, and they are not exactly common, and failing to see how it adds more “skill” to have to dump a third to half or even all your ammo into a single enemy to bring it down, instead of using it more efficiently to kill multiple enemies.

You didn’t say that I’m just saying i think TC made the weapons harder to use. I played gears 3 and the torque bow was way stronger then and easier to use. Now in gears 5 it’s a lot harder to use but if you can use it right which is not easy it is a very strong weapon. Enemies don’t take 3-4 torque bow headshot’s to kill lol. The torque bow usually kills in 1 headshot. I’m not as sure about the dropshot because I am not good at getting headshots with that weapon. I think the ammo in the torque but is fine however the dropshot should have more ammo like 5 or 6 would be a lot better. What you think?

What difficulties do you play? Because I know it takes 3+ Torque Bow headshots to kill a Scion on Insane and upwards in Horde, where the enemies have more health than in Escape after the 2x health poison activates(if More Health is enabled). Likewise for the Dropshot. It may be less in Escape but it’s still not great outside of the hands of someone with explosive bleed.

7 rounds for the Dropshot, base, in Horde. Just like it was in Gears 4 Horde. And the way I view it, requiring more shots to be landed ≠ skill, because someone who gets lucky once in a while with a Torque Bow shot or Dropshot isn’t going to make a difference to the outcome of a match. You still have to have good aim or in case of the Dropshot, timing, to make the most of those weapons.

All putting less ammo in them does is discourage their use if you don’t have explosive bleed(in case of Drop/Boom, since the Torque Bow still has 10 rounds max), and pushing people away from using them in the first place since even if you are skilled with them you’re going to kill 1-3 enemies with them at best and then you’re out of ammo. Especially on Insane/Incon/Master Horde, where at some point even a DB Shepherd or a regular Drone can sponge a Torque Bow or Dropshot headshot with no additional damage bonuses. And I know my thing for the Dropshot, it was my main weapon of killing in Gears 4 and tons of fun to use, while requiring skillful use to get the maximum potential out of the weapon. It’s been nerfed to the ground so much in 5 in both damage and ammo capacity that not even I bother picking it up most of the time. It needs a fix for both ammo and the damage(especially in the consistency aspect, it randomly decides to deal either 3,000 or 9,000 headshot damage with no obvious variables to influence that number) to make it more viable again. 4 rounds is utter garbage, you’ll barely have started killing most things with it before you’re out of ammo again.

I play all difficulties. when I say the torque bow kills in one shot usually I’m talking about drones. Obviously scions are going to take more damage dude, they have way more health then drones and are tanks… The torque bow is in a great spot you just need to know how to use it properly. As far as the dropshot I don’t think it needs that much of a ammo buff to 7. That’s a lot more. I think 6 would be completely fine though. I think better splash damage would be fine too just not a massive splash damage buff.

How is 3 rounds compared to 2 rounds a “massive change” or too much? Explain that one to me. A Heavy in Gears 4 could hold up to 19 rounds in a single Dropshot at one time going from a baseline of 7, but having 7 in Gears 5 is too much?

And I clearly don’t share your opinions on the Torque Bow. Of course Scions are supposed to be tanky, but when it takes a non-boosted Torque Bow 3 or more shots to take one down while there is a bunch of other enemies that require shooting and are shooting at you, while the Scion can and often will regenerate its health if enemy fire prevents you from getting more accurate headshots off… well, I don’t think it’s “in a good position”, but that may have more to do with enemy balancing and modifiers at play than the weapon itself.

Still, I think the Dropshot needs improvements. As it stands it’s just used for the Forge in 99% of cases.

But seeing as you’re of the opinion that Drone Elites are fine when I see them as an obnoxious and absolutely not balanced enemy, I think we’re just calling to each other from incompatible points of view, so maybe it’s better if we just left it here.

Because getting 7 rounds from 4 is almost twice as much ammo as before. I think 6 is the sweet spot.6 rounds is 50% more ammo and a good size buff to the ammo. That’s ok we don’t have to agree on everything. I totally agree the dropshot needs improvements though! Also this might sound silly but Swarm are supposed to be good at using their weapons such as mulchers, hammer burst, claw etc. They are probably going to know how to use that claw a lot better then most people COG characters since it’s a locust weapon just like how cog weapons are lancers, gl’s etc. That said though I think making elite drones a little bit less accurate might be ok. I personally like when the enemies are challenging

I don’t have an issue with challenging enemies, but two shot downs from a Claw from across the map while they have practically no breaks in their firing you can exploit like on Hunters, Snipers and to a lesser degree Hammerburst Drones and zero loss of accuracy is more obnoxious than it is “challenging”.

Oh, and apparently the Mulcher is a COG weapon, so how the Locust managed to get their hands on those, mass produce and maintain them is a mystery to me, especially when they are not commonly or not at all seen in COG arsenal.

TC doesn’t like use having fun our own way. They want to force the sheet base to conform to their idea of fun. Proof? Everything removed from 4 and the entirety of 5

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I never said the mulcer was a cog weapon. The scions use mulcers so they must be good at using that weapon as it’s big and bulky. Also the claw has 100 rounds so yeah it can fire for a long time.