Hero system never worked. Whilst a good idea in theory, if failed because it was done improperly. Instead of restricting characters, it should have been Classes, or Roles that needed restricting.
Engineers for instance, you should not have more than one of them, it is simply not worth having two Engineers fighting over the Energy, both building in different styles and at the end of the day, wasting Energy. Out of experience, if a second Engineer enters the field, i give the chance to the creator of the game, and the second Engineer, and if i am not left to my job, i leave. There is nothing wrong with my building, and i am a pretty good team player, if the team decides a second Engineer is a good idea, and i do not, then clearly i am not good enough for the team.
As for Horde being Lore. How can Horde be Lore. It is two sides pitted against each other in senseless violence. There is not, nor was there meant to be Lore in it.
As for Escape. I have never understood its inclusion in to Gears 5. To me, it makes none to little sense.
However, there is a way to save it. And to make it make more sense.
Classes worked in Gears of War 4 Horde, what did not work was having an Engineer on the field and everyone thinking “fork you Engineer, i can build, so i will” This had nothing to do with Classes, it had nothing to do with, simply nothing. What was the point in having an Engineer, when no one respected said Engineer, and just built for the fun of it. I stopped playing Gears of War 4 Horde for this reason. I did not spend months getting my Engineer to my version of perfect, just so some wannabe can just walk in tot he game and decide he is going to be an Engineer when he entered the game as a Sniper.
I would like to see the Classes return, but i want more variety, i want the Classes restricted to what they are Snipers Snipe, Engineers build and repair. Everyone sticks to their chosen Class. Ok, i see no reason why a Scout can ask for a Longshot, but the Skill Cards for the Sniper need to be for Sniping for the Sniper, making it pointless for anyone else wanting a Sniper if there is a Sniper on the field. Of course it will not stop said Scout using a Sniper, variety is available, but Scout will not get any benefits for it.
Soldiers, if the make a return to Gears 5 Classes are experienced Lancer users, Skill Cards for Lancers, however, the Lancer GL is a command staff weapon, so only commanders can have acces to it. But… And this is a big but, if lets say i as an Engineer ask for a Lancer GL, i can use it. Again no Skill Cards, because they are for the Soldier.
I hope you all get my meaning. You can use any weapon you want, but they are still restricted to assigned Classes, Skill Cards only for said Classes too.
It would be nice to have different Classes too. Scout might need a re-think, to be honest, i think the Scout has had its day, no one uses it anymore as a Scout.
Sniper, Engineer, Heavy, Tank, Soldier, Medic and depending upon the use of it, Scout.
It is time to get rid of the Forge and Taps too. Jack can remain, he will be useful as a Medic, and he still has the Hijack. I would also like to see the end of Energy, or at best, it is automatically put in the Fabricator for the Engineer to use. Only the Engineer can build, that would be nice, and maybe a lock down choice for Fabrications, to stop the idiots moving them around. Bloody idiots !!!
So much can change from now until the Hero system goes, so many possibilities. So many changes, and hopefully for the better.
The Coalition for sure made some really stupid decision for Horde, and for the rest of the game, but what counts is, what they are going to do about it in the future. As far as i am concerned, the future looks exciting. How it plays out, is a different matter.