So just got done with about three games of KOTH, and in two of those games my team had one or more persons go AFK/idle, and one person in the first game quit.
Here’s my philosophy-
Quitters: when a person quits, it’s actually more reasonable because that person either rage quit, got disconnected, or just had a real life situation to attend to. He/she is going to take the penalty and we can rest assured that they will be punished for it. Also, I understand that there is some sort of protection for teams that have had teammates quit on them? Idk, maybe someone can fill me in on that.
AFK/idle players: these players are far worse than quitters. They care less about your team than quitters because they consciously left their controller/keyboard knowing that the game is still going on. If the other team knows one of you is AFK, they’ll know exactly where you and your team is going to spawn: right near your AFK teammate. Stack that on top of the fact that they are giving the opposing team free kills, something a quitter is unable to do. Even worse are the players who are AFK, but they will touch their controller or mouse every once in awhile just so they don’t get idle booted. In my opinion, I’d rather have a quitter on my team than an AFK player any day.
So that leads me to my point, how is it that their is so much talk about “what can we do about quitters” and “how can we punish quitters,” when I’m over here thinkin’ that AFK players are a much worse problem than quitters.
my viewpoint: if a person gets booted for being AFK or has consistent amount of time in games being AFK, they should have a much worse penalty than a quitter, and need to be restricted to playlists that don’t have quit penalties for certain amount of time. These playlists with no quit penalties and bot backfilling were clearly designed for people who quit and go AFK, and the fact that they neglect to enter these playlists and choose to enter ranked playlists should not go unpunished.