When somebody is on the other side of cover than you and you aim over to shpoot them its a 50/50 chance theyll die or sponge. Fix it for Gears5 pls
You have to let them shoot first then you have a split second to shoot back as they are going back into cover.
Didnāt they just tune this up not too long ago? I feel like I remember they were making cover fire much faster but to go āback inā to cover takes a fraction longer than it used to.
I completely forgot about it until now⦠and Iām now realizing why my over cover shooting game has been so off lately. Slap them with 30 - 60% and then I get sploded on the duck back in.
Yup. So all you gotta do is let them shoot first and catch them on their way down.
I may be wrong but wasnāt this only on comp tuning?
If the Coalition changed the way it works, then they broke something in the process.
No idea, lol. I know comp for sure but I thought it had rolled out to core as well. I could be mistaken though, I honestly canāt remember.
Way too much has been changed from the get go. 2 separate tunings is far beyond me but comp tuning at launch had more of that old gears feel (at least thatās my opinion)
Itās something I donāt really do but just love the typo in the OP. Shpooting someone should be a thing.
Only really annoying thing is using Torque over cover. Adds a delay forā¦no reason.
I agree 100%
Careful, saying this game is a joke may get your post flagged and removed. lol
Idk if its Gears or myself but this has always been one of the weakest apspects of my game. I mostly come out on the losing end so I try to avoid the āshooting over coverā scenario as much as possible. But trust meā¦I know how you feel
Cover in gears 4 is terrible. Iām mainly a horde player and play versus off and on but not ranked due to the rank system setup and server continuing issues. No matter what mode you play the cover is really not cover, example blind firing you still get hit hard unlike it was in gears 3, explosives still will kill you or do good damage while behind cover.