Shock Sentries are they really usefull?

In horde the gun sentries can mow down most enemies fast,but the shock sentries do little more then push enemies away if anything at all so are they really worth the power investment to use?


Shock has further range, stuns enemies to stop them shooting back temporary, slows them down, quick to refill and can still kill small + non-DBNO enemies. Even team mates can repair them easily and fast, including Jack.

I would prefer Shock for offensive frontlines and MG for backup if flyers get in.


As already stated, Shocks are cheaper and easier to refill, and i prefer them to MG Sentries, but for some stupid reason The Coalition decided to create a Skill Card to increase the damage, up to 30% (Baird)
I like to create games with lots of Shocks, and they kill effectively, you just need more than 2. I like to make them in sets of three. They also look better, take up less room to set up and quieter.
However, they are also a matter of choice, most people want Sentries, and most people complain about them too.

Are they mainly usefull for base defence like gun sentries or can the be used in other ways?

I think they are highly useful and I prefer them over the other sentrys. Lvl 4 shock sentrys are great in my opinion.

100% yes they are. As others have stated they have superior range and staggers enemies, offering great defense. They don’t do as much damage, but that is a plus. It means they offer good support, but won’t leave your non engineer friends without something to do. Nothing worse than an engineer building machine gun sentries too soon hogging all kills. Shocks can also be built too early, but they are not as intruding.

Make a level 4 Shock Sentry and see how far it reaches, if you build enough you can actually go out in to the map and they will protect you. The are absolutely awesome for base defences, put them at the back of your base and put MG Sentries at the front, and watch the show.
I was in a game once where i did nothing, Shocks shocked and where they were not killed by the MG Sentries, the Shocks recharged and finished the job.
The Coalition should change the Skill Card for Baird and have it say Sentries and not MG Sentries, i would use the Shocks over the MG any day.
Experiment, have fun, then make your own mind up.

Shock sentries are essential. Make sure they are maxed. I put shock sentries over max turrets. Depends on the map and your positioning.

Anyone who has played with me as Del knows I use mostly shock sentries as well, I feel like they’re perfect for a support type roll that the engineer is. They take care of the small annoying enemies and stun the bigger guys so the rest of the team isn’t getting their ■■■ shot off as much.

Does anyone know if the different levels affect the damage of the sentries? I know they get increased range, health and ammo but not sure about the damage output.

level 3 MG sentries work well especially when placed between 2 level 4 shock shock sentries

also a level 4 mg sentry costs 21,252 power to build and a level 4 shock only costs 17,850 to build which is a cost difference of 3,402 power

while it costs less for a level 3 MG than a level 4 shock the MGs should be used only with the support the shocks

MG sentry deals more damage per second (dps) than the Shock sentry, however the shock is not only cheaper to build but also less expensive to repair and reload then the MG sentry. The shock sentry also has more range than the MG sentry along with the extra stun effect the shock has to stun your enemies

Multiple lvl 4 MG sentries can work well for KAT-Architect with Top of the Line as they have potential to extend her hologram-ult indefinitely when setup in good spots. On the other hand, I think someone mentioned she might get the same effect with a locker full of mulchers, although I haven’t tried that option yet.

that may be true however the architect is played far less than both the mechanic and robotics expert neither of which gain any real bonus from the sentries and also keep in mind it is much better to use the mulcher locker cause you can get the weapon from scions and is also costs a lot less to build lockers to reload mulchers and also I would not recommend using the architect just due to the fact that the class does not have any skills that actually help an engineer role