I think it’s great that Gears is fishing for a bigger player base, Lord knows we need it, but it’s at the cost of the gnasher playstyle, for the most part.
This isn’t another turn down lancer gimme my shotty back thread, b4 you think that, I like and use all weapons. It’s just an idea to help level the playing field, in a better way.
It’s been said time and time again that wallbouncing super shotty players put new players off from the game, and I think we can all agree, it’s no fun being on the receiving end of that if you just don’t yet understand what’s happening.
But, who’s to blame?
You could play through all Gears campaigns, become pretty awesome with every weapon, then step foot in MP an get trashed with moves you’ve never envisioned, why?
Because the game doesn’t teach you!
Now I understand many games have their MP only quirks but for gears it’s slightly bigger than that, it’s been the friken meta since inception, the biggest factor in many MANY players sticking with the franchise, hell falling in love with the franchise, but yet the game just doesn’t really acknowledge it.
Honestly, should a player have to rely on YouTube to learn what an upA is?
So my proposal is pretty simple, a training grounds that teaches ALL the MP ‘moves’ IN GAME
Much like a fighting game where you gota press the combo with the right timings etc. A safe place for anybody to learn or brush up on MP skills (vs bots is not good enough for gears moves)
I’d like to see a, "bounce here past this guys shot, then here past this guy, now slide up to this wall, holding left to swing the camera around whilst sliding, press back on the left stick to cancel slide and shoot that guy coming after you. ETC ETC ETC covering ALL the advanced movement and moves.
THE SKILLGAP SHOULD BE HUGE
Yet remain possible to close without exposing new players to rage inducing hardcore players, until they choose.
GIVE A MAN ASSIST AND HE’LL KILL
TEACH A MAN TO PLAY AND HE WILL