Now I just did it myself as Marksman and I named the lobby, “Be a class that doesn’t need blue ammo” to ensure there wouldn’t be any ammo issues. I think we got the toughest spawn, probably the one that you got. A Tactician and a Blademaster joined. Tactician was AFK and died at the pods. Blademaster didn’t need to do much except maybe keep a few trackers and rejects off me. I goofed up my ult in the first act, but didn’t matter. Ran through my ammo and made it to second act easily, then I filled up in the saferoom. The Tactician woke up there. Turns out he wouldn’t have been useful in first act anyway since we didn’t get any explosives.
Cleared the next area and Tactician got a salvo and a GL. I resisted using my ult at the stump. The first time I killed it easily anyway by active longshotting the red part over and over as it was situated to where it was exposed and couldn’t shoot me. On a subsequent attempt it took much longer though, because it wandered out into the big room and pinned me down. Also I kept missing shots due to connectivity issues that cropped up.
The attempt that took a long time to kill the stump meant the venom was already pushing far into the large final area by the time the sentinels arrived, but never mind because I just got behind cover, used the ult and dealt with them anyway. But, that run made me see how if the stump battle takes too long then the sentinels can come out at a time when you can’t really fall back and things can get a lot more hairy. Probably best to bring along a class that deals with the stump quickly and easily (e.g., Gunner) just incase it ends up in an awkward position for the Marksman to kill.
