gears 5 uses movement prediction as well as other modern shooters
@TC_Octus said this here while discussing the 16 april tuning update:
also, from the same april 16 article:
Essentially, the system right now is calculating that range with some time accounted for latency – 2 frames to be exact – based on server predictions using your momentum at the time of the shot. This means that, if you are hit while inputting any movement towards the player, you can step into gib range based on this prediction without actually having stepped into gib range. This is extending the potential gib range of the Gnasher and making it feel like a major increase when it’s not.
so it’s latency, both on our screen and the other player’s
it’s pretty clear from @Z_i_i 's clips as well as anyone else’s that these odd shots always involve some kind of movement where it’s simply strafing, roadie running, exiting out of cover or wallbouncing
all of these movements have some kind of momentum at the beginning / end of the animation, that’s exactly where in my opinion this ‘prediction’ starts to go ham and we start seeing stuff that isn’t really there