Good video.
None of it seemed much different than what I experience constantly and there is definately something screwy about what is going on under the hood.
Even when everyone has a very close, low ping. we are talking sub 10ms in “TC ping”, odd visually incorrect stuff goes on. At that sort of ping range the differences should be what 20 frames?
But for some reason people are often looking away, too far away, doing another actions/things that take more than X frames to complete and still gib you.
It is beyond infuritating and gives me little incentive to try and get better.
I think the reason that they appear to do this is not only due to poor lag comp, but also due to incredibly bad prediction software.
I mean look and the pics krylon posted. The opponent isn’t firing at the post where he is. He hasn’t moved from the post to get to a place where the guy could kill him, yet he is dead without ever moving. This says to me that what ever prediciton the server came up with to show on krylons screen was wrong.
As what he is seeing shows an impossible death. If the other guy is not even close to there and has hit the piller and wrap shotted either way, then it would make sense, Or if krylon had pushed out from the post and slid to the box. But that is completely diffrent from what is actually on screen and from what he appears to have done.
Which leads to my other issue with the screen diffrence/wonky prediction.
There is a system that TC have hinted at before that is weighted to trust the higher pingers screen over the lower pingers. So the person with the worse connection can trump what is shown on the low ping players screen.
This system is effing madness.
If I can’t rely on what happened on my screen being correct then how can I be expected to actually fight people? If I hit a shot on my screen, the opponent shouldn’t be able to just say “nah mate im over here actually, so you missed on my screen”. Yet ignore when my system says that. It is so illogical it hurts.
When you start adding togther the screen differences, the often wrong predicition system, the high ping weighted system and more. It becomes easy to see why gears plays so haphazardly and as someone has already said, to see why lots of new players see this or feel this as soon as they play for more than five mintues. Then laugh about how broken it is and never come back.
It is ironic that the gamepass stuff has probably put off more players than it has gained.
Those guys have not invested money into the game and have no qualms about dropping something that just looks and feels this messed up all the time.
On a side note @Z_i_i have you seen the glitch where it looks like a shot not happening, but there seems to be frames missing from the gnashers muzzle flare, specifically the big flash in the middle?
Going through my videos it covers a good 20% of my ghost shots and I swear to god it is messing the shot timing up very slightly leading to some close misses.

