Ryan Cleven is leaving TC & Gears for good

I honestly lost track of which aim assist is which. There was friction, magnetism, adherence maybe.
Was magnetism the one that stopped gnasher pellets from going between legs or under armpits?

I think it was the one that caused bullets that should have missed to pull towards the enemy and connect despite being misses.

It’s very obvious with a Longshot for example.

Aim Adhesion was the new one they added to Gears 5. Everything else was legacy.

Is that the one where your reticle would move towards an enemy? Never in my life until Gears 5 did I ever see my reticle follow an enemy who’s behind cover as he moved. It’s so bad.

1 Like

Yep, and it still throws me off at times.

2 Likes

That’s some Call of Duty level nonsense right there. It was very apparent in the original Black Ops too. You’d have no idea where the enemy was but your aim would move with him so you’d instantly know.

2 Likes

Touche

The rest was legacy, but tc where the ones who dialled it all up to 11.

It’s actually lower than the older games.

According to TC, who obviously are known for not lying about stuff and are always crystal clear with their information? Get out of here.

Unless they show us the actual stats and settings (literally a screenshot of the table with this data in it) or bother to truthfully tell us how the mechanics work, their previous form suggests that they are not quite telling the truth.

1 Like