Weāre all poor, given these obscene microtransactions! 
Thank you, thank you, Iām here all weekend. Please tip the waitress too.
Weāre all poor, given these obscene microtransactions! 
Thank you, thank you, Iām here all weekend. Please tip the waitress too.
Kait is good against all but the Kestrel(kind of) and Swarmak. The latter being due to the EXTREME amount of health the boss has. Matriarch is more a matter of being able to get behind and being able to shoot undisturbed. And maybe Guardians/Sentinels are a problem for her, due to their shield. But there is still reliance on JD overall. Or people just want him too much because of the ridiculous damage he deals, especially once youāve maxed out or leveled Razor Hail to a certain point on him.
But still, I do agree this Horde is not balanced well. A lot of it requires on having different characters(eg Kait and Jack with Jack perma healbeaming Kait until the wave is over or he can fetch weapons for the Forge, or Marcus combining his ult with a Fahz for headshots) working together which is extremely absent in even Custom matches. Playing Kait on higher difficulties(esp with the extra damage modifier) without having a Jack healing you all the time is really annoying, especially once youāve passed wave 30. She deals less damage while being restricted to mostly close range and kind of mid range with the Overkill and Gnasher, and relies on having a Jack using faster healing, and possibly healing distance, to be able to keep firing effectively. In 5 Horde, not even blind firing your weapons works to keep you safe. They still hit you anyway. Almost every time I have played her on Insane and upwards, I was outdamaged by JD due to his range advantage at some point beyond the early waves, didnāt get healed by Jack much unless he was reviving players from range, and after wave 30 would have real problems getting any hits or reliable damage in without having to expose myself a lot and unnecessarily. Just isnāt fun. But while I like doing explosives, the way JD plays out often feels very mindless even using a varied set of weapons over only 4 Lancer GLs. Kait is somewhat less worse on that regard. You at least have to do more than point in the general direction of an enemy to hit them with your Very triesā
Meanwhile, once JD has a locker, he literally needs no one else to do as much damage as he possibly can, from any range. Iāve had the argument that heās way too OP countered by him not being useful in close quarters, but heās not if you have any clue how you should use an explosive weapon when enemies are closer to you, doesnāt require perma healing from Jack and can deal damage at pretty much any range all the while having even higher damage potential than Kait, or anyone else on the team.
It certainly showsā¦I really hope Gears of War 6 gets an actual polishing before release, dealing with a rushed product is just frustrating.
If skills are going to be permanently tied to characters, then I hope dupes become a possibility.
Ideally I would love for skill cards to be shared among all characters so you can have more customization options for class loadouts while also maintaining character choice freedom.
I replied to @N0DEZER0 about this and it would take way more development time to do classes for all characters, or revamp the system, than lock the abilities to specific characters. Apparently matchmaking may solve this issue so a player who has chosen the same character as you wonāt be put into your lobby
What about del and Jd one of them dies in the campaign but their both in horde? Also what about Sarah Connor, kat and emile they arenāt even gears characters?
I agree with this. Most of my enjoyment in horde from the Gears 2, 3, and 4 was not only killing grubs with friends and having a good time, but also having the freedom of playing as any character I want. If I canāt have that same freedom in Gears 5ās horde because of some duplicate restriction then itās dead to me.
They are not listening On here why bother
Or anywhere else haha 
4 wasnt greatā¦but it had choiceā¦could also manipulate cards so u didnt have to play pubsā¦on 5 u would not know who a decent player wasā¦cause anyone can spam jd n kaitā¦aint rocket scienceš¤£
I dont care how long it takes to redesign or unbind chracters just fkn do i will deal with the conscqences of gears 6 development time later
TC has elected a slow version of fortnite battle royal. Every Tour of duty 1-2 new maps will be unlocked and 2 characters with ablity with horde. You will get a new tour to unlock fancy character and weapon skin. They canāt change that itās in place so. Every 60 days get 2 new characters that kinda feel or maybe more. By the time First year past you will have 12 and prob 30-36 differnt skins. Itās a slow process by TC wants the game to run that way sadly like most MMO style base games. After 2-3 years you would have 24-36 characters or skins. So let say some join gears 5 3 years later they probably get all the skins. Meh. It will work out! You can donāt have to just play Gears 5 only. There are other games to play in between. I shuffle 4-5 games through a 40 hour work week. Take it slow ā¦
mother of god people saying they want this hero ā ā ā ā to stay in fucksakes why its the most annoying ā ā ā ā ever, i cant ā ā ā ā ā ā ā play escape as mac cuz 90% of the time someone else has him picked, i canāt play marcus because someone else has him picked, this ā ā ā ā has been plaguing the experience for me since day one, now if were to play a character with delās card set iād be happy, i dont have to give up a character i like for a playstyle i like why is that suddenly so ā ā ā ā ā ā ā taboo now
Chill man, a lot of us wish it was as free as previous ones. But realistically the hero variants are what TC has built this mode around so maybe a role queue + Hero Lock is in order.
Believe me I hate being restricted to a few characters since they all mechanically play the same. Itās not like Overwatch where every character is unique in their controls and abilities.
I miss being able to play how I want with who I want in Horde.
Donāt say that too loudly or weāll see it with a 3,000 iron price tag.
I want me a Sniper Kait hero with the same Ultimate, but skill cards that synergize stealth with a sniper role.
Increased damage on shots/attacks while in stealth. Stealth still breaks upon firing.
Stealth engages from cover after X seconds and breaks upon attacking/shooting or leaving cover.
Extended slide/ cover-to-cover distance.
Reduced pistol kick and/or other pistol cards.
Bleed damage on active Talon reloads.
Critical kills recharge Ultimate/Stealth
Damage Resistance when roadie running/bayonet charging
AND/OR
Damage Resistance to long range attacks.
Increased damage to wounded targets.
Standard precision weapon skills.
Who was this horde variant aimed at?..definitely not the players who already played the game b4ā¦its a pity they wont put classic mode inā¦n let cod players ect piss about with what tc created for themš¤
First off, some things to say/ask.
Your idea of Kaitās stealth seems more like a passive, rather than an ultimate ability, given it activating when you go into cover. Which would make more sense if shots still broke it. If it was an ultimate Iād rather take something that its duration would be reduced by X number of seconds per shot, or have that as the Legendary skill.
Why no skill that amplifies headshot damage? Unless Iām mistaken Fahz doesnāt have a skill that actually increases the damage of headshots specifically, but just precision weapons.
Damage reductions seem a little pointless on anything above Elite right now tbh. Enemies do so much damage they effectively negate almost all the damage reducing and/or health boost skills/perks you may have. So I donāt know how adding those, especially against opponents with long range weapons like Hunters, Snipers or Sniper Elites which are always an automatic one shot down(Snipers at any point, Hunters after wave 30 at least on Master), is really going to be of any use outside of lower difficulties.
Damage reduction needs to be boosted substantially to be of any use.
Stealth on cover would be a card to suppliment the Ult.
Just a reply to original post
Growing up, I never liked G2 or G3 horde. It was not very fun a boring. I really enjoyed G4 horde with classes being brought in and the ability to have unique ways of fighting every time you play.
Iām a big fan of G5 horde. I actually like the hero class system. I completely understand some players frustration of wanting to play a certain character/class and canāt because of the 1 only limit.
I personally believe as the game advances and new heroās are added, horde will become better and better. With multiple different types of unique engineers/scouts/tanks/offense type classes there can be a lot of sweet combos.
The issue could have been mitigated by having more heroās at launch. Hive busters shouldāve been in right away.
When Dom, Cole, Oscar, Carmines, Paduk, and Sam/Anya⦠etc finally get added, it will be one great experience.