So I dipped out of Gears 5 after the initial multiplayer (and less so, campaign) left a sour taste in my mouth. I decided to come back to the game after hearing about the recent big changes to multiplayer and see what all the fuss is about. It definitely feels more like a traditional Gears game, at least.
So I have two main questions. First, is there any way to rebind this god-awful chainsaw-bayonet/reload button bind on controller? I really don’t understand why it’s not where it’s always been, and simply shares the button with the new melee function. I don’t even know how many times I’ve held down RB for the bayonet and it’s instead registered as an attempted reload. I see there are different controller layouts, but I can’t seem to find one where this isn’t an issue.
Second has to do with multiplayer:
I’ve been playing more ranked KotH to help progress my tour of duty and hopefully play with more serious players. However, I’ve noticed in about 70% of my matches, at least one person leaves by round 1, often anywhere between 1-3 players will leave by round 2. This seems to happen to whichever team doesn’t automatically faceroll the match. When people don’t outright leave, I’ve noticed others will just afk at their spawn point.
I’m only bronze 3 (and truthfully not good enough to ascend much farther beyond that), is this how the rest of ranked is? Is there not penalty for leaving? I don’t leave matches myself, but it seems there would be some sort of deterrent for leaving a ranked match.