There are a lot of positives the Coalition has done with this game that seem to be swept under the rug because of the glaring issues the passionate fan base have with the negatives. There are times that I still just wander around a map looking at the time and detail that went into my surroundings and I stop or pause for a moment and say to myself (or even out loud) … DAMN that looks really cool. I won’t lose sight of this fact, but with achievements in general I just can’t personally comprehend the thought process that goes into the decision making when the final list is being decided.
Let me take Boxes as an example. The playlist is created to resemble the Wingman experience. Naturally you want to capitalize on this by luring in people to play the mode. Do you want just the hardcore Versus mode players that this game was intended for or do you also want to attract people who normally wouldn’t touch the playlist in general. The latter is decided upon. Achievements are now created as an incentive to lure people in as a secondary objective. Well… for me and others, it’s a primary objective.
With all the achievements that were submitted in by the community and in-house, deliberated on, voted on, and finally created and implemented, a luck based achievement that relies on favorable circumstances to occur makes the cut over perhaps another achievement that would best suit the playlist’s main focus? That just has me shaking my head wondering… what were they thinking?
Boxes has 2 achievements… a WIN based and a KILLS based achievement. The WINS based achievement is straight forward. The KILLS based achievement is not (when it should have been). Off the top of my head I can easily think of others that would’ve best suited the playlist from a KILLS perspective over the Butt Crack achievement.
50g – Get (XXX) number of Kills on Boxes (Public Only)
50g – Get the first Kill in a round (XXX number of times) on Boxes (Public Only)
50g – Get the final Kill in a round (XXX number of times) on Boxes (Public Only)
50g – As a Colorblast character, get (XXX) number of Kills on Boxes (Public Only)
I can see the hate for this one, but there are positives to it as well. First off, it doesn’t discriminate as there are both COG and Swarm Colorblast varieties so you have a shot each and every time you play since you cannot decide which side you are placed on at the beginning of the match. It would be even better if there was a bounty for a Colorblast character as the bounties for playing as a particular character are blatantly one-sided in favor of the COG. The drawback is, you actually need to have a Colorblast skin, but that is easily rectified with 1,200 scrap (for both COG and Swarm skins) by playing a few matches, earning credits, buying boxes and scrapping everything until you can craft your chosen Colorblast character(s)
I can go on, but it seems I’ve already written a small novel that a few will read anyway… LOL