“Re-Up ” is mostly meaningless, stop focusing on it

If people actually keep the taps up and constantly recapture them at the end of the wave if need be, then there is plenty of power for perks. Some classes definitely need it for sure.

Definitely still deposit but IMO that is a selfish Engineer that is actually hindering the team if they demand 100% deposits all the way until 20.

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It’s the same thing using the example of the gunner ok let’s suppose I give him a locker he cans pick up all mulchers just in case it appears during the wave but if it doesn’t appear he has to play with another weapon (torquebow) while gets a mulcher once he has it at wave 21 he can starts with the perks and give the locker to my main DPS. IMO the only exception it’s the tactician cause once he gets their perks he doesn’t need locker

Neither does Lahni, Clay, Kait or Mac. TF is this argument?

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There is no base or support needed at the first half of a horde match because this game is easy on master.
You don’t need a pioneer to have a base.

I said so often to my group, we have to clip a horde match to show the 99% unexpierenced players out there how it works.
For example: we did the daily horde yesterday on foundation with Lizzie, Fahz, Kait, Clay and me as Jack ( no not as weapon smelting slave or healing slave, as a damage char what Jack really is) and all perked up from beginning.
And do you know why? Because it is super easy with perks to let no enemy enter your playarea if e.g. Lizzie can use the silverback every round or i can use hijack every round and clayton has nearly infinite ammo.
And now the magic happens: we bought or first barrier between wave 20 and 30.
The only thing we had till there was a locker for Fahz and Lizzie together.

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Or Cole with Scorcher, with regen perk no need for a locker

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I don’t agree, I think you were Lucky to play with teammates that need no locker or barrier even if you mentioned you play an offensive jack admit it that jack is the quickest to revive and you kept people alive but not everyone playing with Jack, gunner or pilot. At least barrier lvl1 is needed to survive increases the chance to overcome the first 10 wave. It happened me a lot on master, people did not give even their starting energy and kept them and we couldn’t survived even 3 waves.

By the way, I owe you an apologize you sent me a message “why did you leave” remember :blush: but I just saw today…:pensive: that week I had a problem with internet connection in every lobby my ping had started around 40 and always reached to 900s! So with that lag I couldn’t play mate

Oh yeah i remember, thanks.
I agree with you and many others when you play with randoms yes, this is like triple master but not if you have a group to play with.
We play every day and we have most of the time a couple of barriers and maybe 2 lockers.
My wish and target any day is to win a master match without barriers or without any fortification and i think this is not so difficult.
Foundation was one example and i often build 2 or 3 barriers before wave 20 but that’s not much energy, so you can concentrate on perks.
And even if i am pioneer, plz level up more perks, i don’t wanna have so much from you, i have my own energy.

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Hey, at least the dailies with Ultra Power Drain are good practice for that. Sounds fun.

Mate without sentry and turrets master difficulty can be won no arguement here but without barrier I believe its impossible

My Master run with one friend and three randoms on Reactor with only weapon lockers would like to argue otherwise. And we didn’t even do it with no barriers on purpose.

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With Randoms it is, with a coordinated team is a different story.

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Seems impossible to me but also you have no reason to lie… well done :blush:

Seems impossible to me but also you have no reason to lie… :blush:

Sure it’s useless, but since there is no rating here people look for other ways to find “good” players when dealing with randoms.
Just the way it is.

Yeah I tend to perk up ammo regen and ammo capacity because I CAN’T STAND how scarce they made ammo in this game and I hate the Ammo Locker drama and relying on them.

But, I do it little by little and still put most of the the energy into the fabricator.

Perks matter. Even Demolitions with ammo perk maxed out can get by with no / 1 locker. I prefer being mobile and not tied down.

Also, leveling your perks means you aren’t immediately screwed if you have to abandon a base.

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Me and my group madea record today on daily asylum.
But i have to say it was only inconceivable, we deactivated the 1000% slower ulti recharge.
We builded nothing, we had only the 4 taps and the fabricator and reached in wave 50 over 1 million energy.

I’m surprised anyone even wants to play 50 waves with some of these mods. Like seriously, I would not be able to stand something like Aggressive Enemies, Shielded Heavies/Grenadiers or Reflective Shell Grenadiers for a whole 2-3 hour match. Seems more like torture than fun.

We did the daily yesterday on river on master with aggressive enemies and the first ten waves the DBs came, the beginning was hard.

Impresive mate, I think 50 waves with horde frenzy challanges is harder then regular horde’s master difficulty. I had never chance to finish 50 waves on master without barriers

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