“Re-Up ” is mostly meaningless, stop focusing on it

With Randoms it is, with a coordinated team is a different story.

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Seems impossible to me but also you have no reason to lie… well done :blush:

Seems impossible to me but also you have no reason to lie… :blush:

Sure it’s useless, but since there is no rating here people look for other ways to find “good” players when dealing with randoms.
Just the way it is.

Yeah I tend to perk up ammo regen and ammo capacity because I CAN’T STAND how scarce they made ammo in this game and I hate the Ammo Locker drama and relying on them.

But, I do it little by little and still put most of the the energy into the fabricator.

Perks matter. Even Demolitions with ammo perk maxed out can get by with no / 1 locker. I prefer being mobile and not tied down.

Also, leveling your perks means you aren’t immediately screwed if you have to abandon a base.

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Me and my group madea record today on daily asylum.
But i have to say it was only inconceivable, we deactivated the 1000% slower ulti recharge.
We builded nothing, we had only the 4 taps and the fabricator and reached in wave 50 over 1 million energy.

I’m surprised anyone even wants to play 50 waves with some of these mods. Like seriously, I would not be able to stand something like Aggressive Enemies, Shielded Heavies/Grenadiers or Reflective Shell Grenadiers for a whole 2-3 hour match. Seems more like torture than fun.

We did the daily yesterday on river on master with aggressive enemies and the first ten waves the DBs came, the beginning was hard.

Impresive mate, I think 50 waves with horde frenzy challanges is harder then regular horde’s master difficulty. I had never chance to finish 50 waves on master without barriers

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Thank you Claw.

It’s good to see other legit PVE players finally being vocal.
People wonder why they get kicked and here’s the reason.
Heroic skins and Dailies is the WORST thing Coalition could have done to PVE.

I hope they delete Overload and ban Clock/Surge runs to force players to get good.

100%.

Perks is a bonus. Anyone perking before any basic base and lockers are established needs to go back to play on lower difficulties.

hope they delete Overload and ban Clock/Surge runs to force players to get good.

And remove overload or at least modify the spawns to make it harder it’s a shame how the 1st players in the world leaderboards only plays there…

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I think I’ve asked you before but could you post your class-playtime for Horde and Horde Frenzy?

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Add me as a friend and see my stats that way.

I personally despise the speedruns on these maps and the bad habits they teach, but I have to say I really do enjoy playing them ‘properly’ AKA killing everything on Surge and taking the second saferoom on Clock.

Venom Run should be the speedrun map, darn it.

I don’t understand what the bad habits are?

Venom Run has too many ways to get killed and only one chapter / act, so it doesn’t get 5 cards.

I’m sure a majority of players would still recieve 5 cards if the old bonus-cards weren’t broken now. And while a majority of the classes would be viable for VR, all of them require at the very least basic understanding of how to play them. Unlike Surge/Clock were can you beat it with bruteforce eventually.

Tackling Venom Run with brute force seems doable on Inconceivable if turned off 4x times venom speed. That way, it would give us more time to tackle on the enemies with Shotguns, Boomshot, Frags, Mulcher.

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True, VR without 4x Venom feels like a different hive. Would be cool if they could add Venom brakes to give more options while remaining Master-difficulty. Which is obviously never gonna happen. Haven’t even fixed Forever yet…

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This 100%. There is life in this PVE community.
I hope Michael Shannon sees this in time for OP6.