The answer to that is a solo queue playlist being seperate from a Team Queue/Clan playlist.
Even if it was based on individual performance, you’re still in a team based mode where coordination is far more key than just who you body with a gnasher. Ind. stat rankings won’t mean much when a stack is coordinating your negative K/D effectively.
I, for one, hate whatever this Individual ranking system in team based games is because it involves a per round basis, and it must in order to accurately calculate your score.
That means any games where you make a comeback for your team and earn the win would just count against you. Those wins are hollow because I’m deranking regardless if I was positive and helped bring the team back. It’s demoralizing when you play your ■■■ off, win, and just get punted back down despite it.
Personally a mix of the two would be better. The primary decision on point distribution is based on Victory. Victors earn the points. Secondary calculation can be based on scoreboard rankings. If the MVP is on the losing team they lose the least amount of RP (there could be a threshold for max points an MVP could lose) or even immunity. The lower you are on the scoreboard. the less points you earn (Victory)/more points you lose(Loss).
This is off the top of my sleepy brain but I feel this could be a start of a ranking system better suited for team based games while recognizing individual skill on a per match basis as opposed to a round. That way victories actually matter for a change.




